feat: 로비 화면 내의 캐릭터 경험치 세팅되지 않는 오류 수정

This commit is contained in:
aube.lee
2025-03-03 14:37:51 +09:00
parent 7b74b82041
commit a1b2b78789
3 changed files with 20 additions and 12 deletions

View File

@@ -1785,10 +1785,10 @@ RectTransform:
- {fileID: 7231777028936604665} - {fileID: 7231777028936604665}
m_Father: {fileID: 8611626140642664275} m_Father: {fileID: 8611626140642664275}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMin: {x: 0, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5} m_AnchorMax: {x: 1, y: 0.5}
m_AnchoredPosition: {x: 0, y: -113.70004} m_AnchoredPosition: {x: 0, y: -140}
m_SizeDelta: {x: 180, y: 50} m_SizeDelta: {x: -80, y: 50}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &6102782865721960545 --- !u!222 &6102782865721960545
CanvasRenderer: CanvasRenderer:
@@ -2293,7 +2293,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: -68} m_AnchoredPosition: {x: 0, y: -80}
m_SizeDelta: {x: 200, y: 50} m_SizeDelta: {x: 200, y: 50}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &3228335254417866463 --- !u!222 &3228335254417866463
@@ -2598,6 +2598,7 @@ MonoBehaviour:
characterAttck: {fileID: 7024621486223063594} characterAttck: {fileID: 7024621486223063594}
characterDefence: {fileID: 759935029723638107} characterDefence: {fileID: 759935029723638107}
characterCritical: {fileID: 6053148670662040763} characterCritical: {fileID: 6053148670662040763}
characterExp: {fileID: 619988482682392987}
monsterIcon: {fileID: 7850172756058034615} monsterIcon: {fileID: 7850172756058034615}
wave: {fileID: 4021099301320444836} wave: {fileID: 4021099301320444836}
playTime: {fileID: 708268260796241340} playTime: {fileID: 708268260796241340}
@@ -5475,9 +5476,9 @@ RectTransform:
- {fileID: 4207087476944949048} - {fileID: 4207087476944949048}
m_Father: {fileID: 662919711156962713} m_Father: {fileID: 662919711156962713}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 1, y: 0.5} m_AnchorMin: {x: 0, y: 0.5}
m_AnchorMax: {x: 1, y: 0.5} m_AnchorMax: {x: 0, y: 0.5}
m_AnchoredPosition: {x: -88.4, y: 0} m_AnchoredPosition: {x: 100, y: 0}
m_SizeDelta: {x: 55, y: 50} m_SizeDelta: {x: 55, y: 50}
m_Pivot: {x: 1, y: 0.5} m_Pivot: {x: 1, y: 0.5}
--- !u!1 &7089398332011388313 --- !u!1 &7089398332011388313
@@ -6231,10 +6232,10 @@ RectTransform:
- {fileID: 4073489218153538406} - {fileID: 4073489218153538406}
m_Father: {fileID: 662919711156962713} m_Father: {fileID: 662919711156962713}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 1, y: 0.5} m_AnchorMin: {x: 0, y: 0.5}
m_AnchorMax: {x: 1, y: 0.5} m_AnchorMax: {x: 1, y: 0.5}
m_AnchoredPosition: {x: -6.3999863, y: 0} m_AnchoredPosition: {x: -8, y: 0}
m_SizeDelta: {x: 80, y: 50} m_SizeDelta: {x: -108, y: 50}
m_Pivot: {x: 1, y: 0.5} m_Pivot: {x: 1, y: 0.5}
--- !u!1 &8387423531455542859 --- !u!1 &8387423531455542859
GameObject: GameObject:

View File

@@ -15,6 +15,7 @@ namespace TON
public UserItemData userItem { get; private set; } = new UserItemData(); public UserItemData userItem { get; private set; } = new UserItemData();
public int defensiveIntention { get; private set; } = 200; // 방어력 변수 (조정 가능) public int defensiveIntention { get; private set; } = 200; // 방어력 변수 (조정 가능)
public int requireLevelUpExp; // 경험치 변수 (조정 가능)
[SerializeField] private int expVariable = 50; // 경험치 변수 (조정 가능) [SerializeField] private int expVariable = 50; // 경험치 변수 (조정 가능)
[SerializeField] private int attackGrowthFactor = 50; // 공격력 성장 변수 (조정 가능) [SerializeField] private int attackGrowthFactor = 50; // 공격력 성장 변수 (조정 가능)
@@ -30,6 +31,7 @@ namespace TON
LoadPlayerData(); LoadPlayerData();
LoadPlayerCashData(); LoadPlayerCashData();
LoadPlayerItemData(); LoadPlayerItemData();
} }
private void LoadPlayerData() private void LoadPlayerData()
@@ -152,7 +154,7 @@ namespace TON
player.experience += amount; player.experience += amount;
// 추가된 경험치로 인한 현재 경험치가 레벨업에 필요한 경험치보다 크거나 같다면 레벨업 // 추가된 경험치로 인한 현재 경험치가 레벨업에 필요한 경험치보다 크거나 같다면 레벨업
int requireLevelUpExp = GetRequiredExp(player.level); requireLevelUpExp = GetRequiredExp(player.level);
if (player.experience >= requireLevelUpExp) if (player.experience >= requireLevelUpExp)
{ {
// 레벨업 후 초과된 경험치를 반영하기 위해 다시 계산 // 레벨업 후 초과된 경험치를 반영하기 위해 다시 계산
@@ -184,6 +186,8 @@ namespace TON
// 현재 플레이어 1개만 사용하므로 0번째 인덱스의 플레이어 데이터를 사용 // 현재 플레이어 1개만 사용하므로 0번째 인덱스의 플레이어 데이터를 사용
PlayerPrefs.SetInt("SelectedPlayerIndex", 0); PlayerPrefs.SetInt("SelectedPlayerIndex", 0);
player = playersData[0]; player = playersData[0];
// 현재 플레이어의 정보를 세팅하고, 레벨업 필요 경험치 정보를 세팅
requireLevelUpExp = GetRequiredExp(player.level);
} }
else else
{ {

View File

@@ -17,6 +17,7 @@ namespace TON
[SerializeField] private TextMeshProUGUI characterAttck; [SerializeField] private TextMeshProUGUI characterAttck;
[SerializeField] private TextMeshProUGUI characterDefence; [SerializeField] private TextMeshProUGUI characterDefence;
[SerializeField] private TextMeshProUGUI characterCritical; [SerializeField] private TextMeshProUGUI characterCritical;
[SerializeField] private TextMeshProUGUI characterExp;
// 스테이지 클리어 기록 텍스트 // 스테이지 클리어 기록 텍스트
[SerializeField] private Image monsterIcon; [SerializeField] private Image monsterIcon;
@@ -79,6 +80,8 @@ namespace TON
characterAttck.text = $"{player.attackPower}"; characterAttck.text = $"{player.attackPower}";
characterDefence.text = $"{player.defensivePower}"; characterDefence.text = $"{player.defensivePower}";
characterCritical.text = $"{player.critical}"; characterCritical.text = $"{player.critical}";
characterExp.text = $"{player.experience}/{PlayerDataManager.Singleton.requireLevelUpExp}";
} }
// 사용자 보유 포션 수량 세팅 // 사용자 보유 포션 수량 세팅