feat: 랭킹 정보 업데이트 및 화면 매핑 로직 추가

This commit is contained in:
aube.lee
2025-02-28 01:15:25 +09:00
parent 7e89fb0959
commit a0238ddc61
7 changed files with 37 additions and 7 deletions

View File

@@ -2375,6 +2375,7 @@ MonoBehaviour:
characterAttck: {fileID: 7024621486223063594} characterAttck: {fileID: 7024621486223063594}
characterDefence: {fileID: 759935029723638107} characterDefence: {fileID: 759935029723638107}
characterCritical: {fileID: 6053148670662040763} characterCritical: {fileID: 6053148670662040763}
monsterIcon: {fileID: 7850172756058034615}
wave: {fileID: 4021099301320444836} wave: {fileID: 4021099301320444836}
playTime: {fileID: 708268260796241340} playTime: {fileID: 708268260796241340}
score: {fileID: 8600056355742485418} score: {fileID: 8600056355742485418}

View File

@@ -64,6 +64,7 @@ namespace TON
Debug.Log("로그인 성공!"); Debug.Log("로그인 성공!");
PlayerDataManager.Singleton.Initalize(); PlayerDataManager.Singleton.Initalize();
StageManager.Singleton.Initialize();
} }
else else
{ {

View File

@@ -34,9 +34,9 @@ namespace TON
return LoadAsset<Sprite>($"Player/Character Face/{playerColor}_{status}", out result); return LoadAsset<Sprite>($"Player/Character Face/{playerColor}_{status}", out result);
} }
public bool LoadStageIcon(string stageId, out Sprite result) public bool LoadMonsterWaveIcon(int wave, out Sprite result)
{ {
return LoadAsset<Sprite>($"UI/Stage/stage_{stageId}", out result); return LoadAsset<Sprite>($"UI/Monster Portrait/wave{wave}_monster", out result);
} }
} }
} }

View File

@@ -17,8 +17,8 @@ namespace TON
private float stageStartTime; // 스테이지 시작 시간 private float stageStartTime; // 스테이지 시작 시간
public ClearData TOP_RECORD { get; private set; } // lobby 화면에 기록 세팅할때 사용할 변수 public ClearData TOP_RECORD { get; private set; } = new ClearData(); // lobby 화면에 기록 세팅할때 사용할 변수
public List<ClearData> RankList { get; private set; } // 전체 랭킹 적용할 리스트 public List<ClearData> RankList { get; private set; } = new List<ClearData>(); // 전체 랭킹 적용할 리스트
private BackendClearDataManager clearDataManager; private BackendClearDataManager clearDataManager;
private BackendRankDataManager rankDataManager; private BackendRankDataManager rankDataManager;

View File

@@ -20,8 +20,6 @@ namespace TON
} }
PlayerDataManager.Singleton.SetCurrentUserData(); PlayerDataManager.Singleton.SetCurrentUserData();
StageManager.Singleton.Initialize();
SkillDataManager.Singleton.Initalize(); SkillDataManager.Singleton.Initalize();

View File

@@ -1,3 +1,4 @@
using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
@@ -51,6 +52,7 @@ namespace TON
yield break; yield break;
} }
SkillDataManager.Singleton.Initalize(); SkillDataManager.Singleton.Initalize();
// StageManager.Singleton.StartStage(stageId); // StageManager.Singleton.StartStage(stageId);
StageManager.Singleton.StartStage(); StageManager.Singleton.StartStage();
@@ -67,7 +69,7 @@ namespace TON
UIManager.Hide<OptionUI>(UIList.OptionUI); UIManager.Hide<OptionUI>(UIList.OptionUI);
UIManager.Hide<ControllerUI>(UIList.ControllerUI); UIManager.Hide<ControllerUI>(UIList.ControllerUI);
UIManager.Hide<GameoverUI>(UIList.GameOverUI); // UIManager.Hide<GameoverUI>(UIList.GameOverUI);
UIManager.Hide<GameWinUI>(UIList.GameWinUI); UIManager.Hide<GameWinUI>(UIList.GameWinUI);
UIManager.Hide<PauseUI>(UIList.PauseUI); UIManager.Hide<PauseUI>(UIList.PauseUI);

View File

@@ -18,6 +18,7 @@ namespace TON
[SerializeField] private TextMeshProUGUI characterCritical; [SerializeField] private TextMeshProUGUI characterCritical;
// 스테이지 클리어 기록 텍스트 // 스테이지 클리어 기록 텍스트
[SerializeField] private Image monsterIcon;
[SerializeField] private TextMeshProUGUI wave; [SerializeField] private TextMeshProUGUI wave;
[SerializeField] private TextMeshProUGUI playTime; [SerializeField] private TextMeshProUGUI playTime;
[SerializeField] private TextMeshProUGUI score; [SerializeField] private TextMeshProUGUI score;
@@ -27,6 +28,33 @@ namespace TON
private void Start() private void Start()
{ {
SetCharacterData(); SetCharacterData();
SetUserRankData();
}
private void SetUserRankData()
{
ClearData TOP_RECORD = StageManager.Singleton.TOP_RECORD;
if (TOP_RECORD.wave > 0)
{
if (AssetManager.Singleton.LoadMonsterWaveIcon(TOP_RECORD.wave, out Sprite result))
{
monsterIcon.sprite = result;
}
wave.text = $"{TOP_RECORD.wave}";
}
if (TOP_RECORD.score > 0)
{
score.text = $"{TOP_RECORD.score}";
}
if (TOP_RECORD.playTime > 0)
{
int minutes = Mathf.FloorToInt(TOP_RECORD.playTime / 60f);
int seconds = Mathf.FloorToInt(TOP_RECORD.playTime % 60f);
playTime.text = $"{minutes:00}m {seconds:00}s";
}
} }
private void SetCharacterData() private void SetCharacterData()