feat: 랭킹 정보 업데이트 및 화면 매핑 로직 추가
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@@ -20,8 +20,6 @@ namespace TON
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}
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PlayerDataManager.Singleton.SetCurrentUserData();
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StageManager.Singleton.Initialize();
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SkillDataManager.Singleton.Initalize();
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@@ -1,3 +1,4 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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@@ -51,6 +52,7 @@ namespace TON
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yield break;
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}
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SkillDataManager.Singleton.Initalize();
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// StageManager.Singleton.StartStage(stageId);
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StageManager.Singleton.StartStage();
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@@ -67,7 +69,7 @@ namespace TON
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UIManager.Hide<OptionUI>(UIList.OptionUI);
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UIManager.Hide<ControllerUI>(UIList.ControllerUI);
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UIManager.Hide<GameoverUI>(UIList.GameOverUI);
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// UIManager.Hide<GameoverUI>(UIList.GameOverUI);
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UIManager.Hide<GameWinUI>(UIList.GameWinUI);
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UIManager.Hide<PauseUI>(UIList.PauseUI);
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