feat: 랭킹 정보 업데이트 및 화면 매핑 로직 추가

This commit is contained in:
aube.lee
2025-02-28 01:15:25 +09:00
parent 7e89fb0959
commit a0238ddc61
7 changed files with 37 additions and 7 deletions

View File

@@ -64,6 +64,7 @@ namespace TON
Debug.Log("로그인 성공!");
PlayerDataManager.Singleton.Initalize();
StageManager.Singleton.Initialize();
}
else
{

View File

@@ -34,9 +34,9 @@ namespace TON
return LoadAsset<Sprite>($"Player/Character Face/{playerColor}_{status}", out result);
}
public bool LoadStageIcon(string stageId, out Sprite result)
public bool LoadMonsterWaveIcon(int wave, out Sprite result)
{
return LoadAsset<Sprite>($"UI/Stage/stage_{stageId}", out result);
return LoadAsset<Sprite>($"UI/Monster Portrait/wave{wave}_monster", out result);
}
}
}

View File

@@ -17,8 +17,8 @@ namespace TON
private float stageStartTime; // 스테이지 시작 시간
public ClearData TOP_RECORD { get; private set; } // lobby 화면에 기록 세팅할때 사용할 변수
public List<ClearData> RankList { get; private set; } // 전체 랭킹 적용할 리스트
public ClearData TOP_RECORD { get; private set; } = new ClearData(); // lobby 화면에 기록 세팅할때 사용할 변수
public List<ClearData> RankList { get; private set; } = new List<ClearData>(); // 전체 랭킹 적용할 리스트
private BackendClearDataManager clearDataManager;
private BackendRankDataManager rankDataManager;

View File

@@ -20,8 +20,6 @@ namespace TON
}
PlayerDataManager.Singleton.SetCurrentUserData();
StageManager.Singleton.Initialize();
SkillDataManager.Singleton.Initalize();

View File

@@ -1,3 +1,4 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
@@ -51,6 +52,7 @@ namespace TON
yield break;
}
SkillDataManager.Singleton.Initalize();
// StageManager.Singleton.StartStage(stageId);
StageManager.Singleton.StartStage();
@@ -67,7 +69,7 @@ namespace TON
UIManager.Hide<OptionUI>(UIList.OptionUI);
UIManager.Hide<ControllerUI>(UIList.ControllerUI);
UIManager.Hide<GameoverUI>(UIList.GameOverUI);
// UIManager.Hide<GameoverUI>(UIList.GameOverUI);
UIManager.Hide<GameWinUI>(UIList.GameWinUI);
UIManager.Hide<PauseUI>(UIList.PauseUI);

View File

@@ -18,6 +18,7 @@ namespace TON
[SerializeField] private TextMeshProUGUI characterCritical;
// 스테이지 클리어 기록 텍스트
[SerializeField] private Image monsterIcon;
[SerializeField] private TextMeshProUGUI wave;
[SerializeField] private TextMeshProUGUI playTime;
[SerializeField] private TextMeshProUGUI score;
@@ -27,6 +28,33 @@ namespace TON
private void Start()
{
SetCharacterData();
SetUserRankData();
}
private void SetUserRankData()
{
ClearData TOP_RECORD = StageManager.Singleton.TOP_RECORD;
if (TOP_RECORD.wave > 0)
{
if (AssetManager.Singleton.LoadMonsterWaveIcon(TOP_RECORD.wave, out Sprite result))
{
monsterIcon.sprite = result;
}
wave.text = $"{TOP_RECORD.wave}";
}
if (TOP_RECORD.score > 0)
{
score.text = $"{TOP_RECORD.score}";
}
if (TOP_RECORD.playTime > 0)
{
int minutes = Mathf.FloorToInt(TOP_RECORD.playTime / 60f);
int seconds = Mathf.FloorToInt(TOP_RECORD.playTime % 60f);
playTime.text = $"{minutes:00}m {seconds:00}s";
}
}
private void SetCharacterData()