몬스터 플레이어에게 이동하는 기능 추가
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35
Gameton-06/Assets/Gameton/Scripts/Monster/MonsterControl.cs
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35
Gameton-06/Assets/Gameton/Scripts/Monster/MonsterControl.cs
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using System.Collections;
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using System.Collections.Generic;
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using System.Numerics;
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using UnityEngine;
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namespace TON
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{
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public class MonsterControl : MonoBehaviour
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{
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public float speed = 2;
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GameObject target;
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// Start is called before the first frame update
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void Start()
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{
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target = GameObject.FindGameObjectWithTag("Player");
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}
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// Update is called once per frame
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void Update()
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{
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}
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private void FixedUpdate()
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{
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// 타겟의 위치에서 내 현제 위치를 뺌
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UnityEngine.Vector2 direction = target.transform.position - transform.position;
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// 방향 * 속도 * 시간간격
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transform.Translate(direction.normalized * speed * Time.deltaTime);
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}
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}
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}
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fileFormatVersion: 2
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guid: d5b05a0586cd17f47a3c35acaac06e0f
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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