diff --git a/Gameton-06/Assets/Gameton/Scripts/Character/CollisionDetector .cs b/Gameton-06/Assets/Gameton/Scripts/Character/CollisionDetector .cs index ce43ef72..727c3906 100644 --- a/Gameton-06/Assets/Gameton/Scripts/Character/CollisionDetector .cs +++ b/Gameton-06/Assets/Gameton/Scripts/Character/CollisionDetector .cs @@ -26,6 +26,7 @@ namespace TON if (collision.CompareTag("Monster")) // 적과 충돌 시 제거 { // 기본 데미지 계산 + // TODO: 장비 공격력 반영 필요 // float damage = damageCalculator.CalculateBaseDamage(playerData.attackPower, playerData.equipmentAttack, playerData.defensivePower); float damage = damageCalculator.CalculateBaseDamage(playerData.attackPower, 0, playerData.defensivePower);