fix: 테스트 코드 수정
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@@ -53,7 +53,6 @@ namespace TON
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if (skill != null)
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{
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UpdateSkillCoolDown(skill.SkillData.id);
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Debug.Log($"Updating cooldown for skill {skill.SkillData.id}: {skill.CurrentCoolDown}");
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}
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}
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@@ -132,8 +131,6 @@ namespace TON
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slot_3 = skillDatas.Find(skill => skill.slotNumber == 3)?.id
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};
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Debug.Log($"UpdateSkillSlotDataToServer() : {userSkillData.slot_1}, {userSkillData.slot_2}, {userSkillData.slot_3}");
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skillDataManager.UpdateSkillData(userSkillData, () =>
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{
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Initalize(onComplete);
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@@ -76,7 +76,6 @@ namespace TON
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float y = 0;
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for (int i = 0; i < rankList.Count; i++)
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{
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Debug.Log($"RankList[{i}]: {rankList[i].nickname}");
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ClearData clearData = rankList[i];
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RankBoxItem rankBox = Instantiate(rankBoxPrefab, scrollRect.content);
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