Merge branch 'dev' of https://github.com/2aurore/Gameton-06 into dev
This commit is contained in:
@@ -41,6 +41,10 @@ namespace TON
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private CharacterBase _characterBase;
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public AudioClip _attackSound;
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public AudioClip _deathSound;
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public AudioClip _hitSound;
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private void Start()
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{
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_animator = GetComponent<Animator>(); // 애니메이터 컴포넌트 초기화
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@@ -128,7 +132,9 @@ namespace TON
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{
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float prevHP = currentHP; // 몬스터의 체력을 감소시키고, 죽었을 경우 파괴 처리
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currentHP -= damage;
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SoundManager.instance.SFXPlay("Hit", _hitSound);
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UpdateHPBar(currentHP);
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if (prevHP > 0 && currentHP <= 0)
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@@ -180,6 +186,7 @@ namespace TON
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_characterBase.ApplyDamage(damage);
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SoundManager.instance.SFXPlay("Attack", _attackSound);
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// Debug.Log($" 몬스터 공격! 최종 데미지: {damage}"); // 데미지 출력
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}
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@@ -218,6 +225,7 @@ namespace TON
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public void DestroyMonster()
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{
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RewardData();
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SoundManager.instance.SFXPlay("Death", _deathSound);
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Destroy(gameObject); // 몬스터 파괴
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}
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8
Gameton-06/Assets/Gameton/Scripts/Sound.meta
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8
Gameton-06/Assets/Gameton/Scripts/Sound.meta
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: e16344df7c8f56b4095502fb077d9f83
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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35
Gameton-06/Assets/Gameton/Scripts/Sound/SoundManager.cs
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35
Gameton-06/Assets/Gameton/Scripts/Sound/SoundManager.cs
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@@ -0,0 +1,35 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace TON
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{
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public class SoundManager : MonoBehaviour
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{
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public static SoundManager instance;
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private void Awake()
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{
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if (instance == null)
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{
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instance = this;
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DontDestroyOnLoad(instance);
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}
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else
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{
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Destroy(gameObject);
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}
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}
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public void SFXPlay(string sfxName, AudioClip clip)
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{
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GameObject go = new GameObject(sfxName + "Sound");
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AudioSource audiosource = go.AddComponent<AudioSource>();
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audiosource.clip = clip;
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audiosource.Play();
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Destroy(go, clip.length);
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}
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}
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}
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11
Gameton-06/Assets/Gameton/Scripts/Sound/SoundManager.cs.meta
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11
Gameton-06/Assets/Gameton/Scripts/Sound/SoundManager.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 023ac119be3a3d24c816494653c341dc
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -195,6 +195,13 @@ namespace TON
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public void OnClickCloseButton()
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{
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StartCoroutine(CloseButtonDelay());
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}
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IEnumerator CloseButtonDelay()
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{
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yield return new WaitForSeconds(0.2f); // 0.2초 대기
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UIManager.Hide<SkillSettingUI>(UIList.SkillSettingUI);
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}
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}
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@@ -7,14 +7,6 @@ namespace TON
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public class TitleUI : UIBase
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{
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public CharaterSelectUI charaterSelectUI;
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AudioSource _buttonAudio;
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private void Start()
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{
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_buttonAudio = gameObject.AddComponent<AudioSource>();
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DontDestroyOnLoad(this.transform.parent.gameObject);
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}
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public void OnClickStartButton()
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{
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@@ -23,7 +15,7 @@ namespace TON
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IEnumerator StartButtonDelay()
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{
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yield return new WaitForSeconds(1f); // 1초 대기
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yield return new WaitForSeconds(0.2f); // 0.2초 대기
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// Main.Singleton?.ChangeScene(SceneType.Ingame);
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UIManager.Hide<TitleUI>(UIList.TitleUI);
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