메인 화면 버튼 클릭 시 1초 딜레이 추가

This commit is contained in:
Mingu Kim
2025-02-28 23:34:17 +09:00
parent c48d9138af
commit 95491ff226
2 changed files with 34 additions and 20 deletions

View File

@@ -219,7 +219,8 @@ RectTransform:
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Children:
- {fileID: 3757522227616513290}
m_Father: {fileID: 7114312418154409345}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
@@ -237,7 +238,7 @@ AudioSource:
m_Enabled: 1
serializedVersion: 4
OutputAudioMixerGroup: {fileID: 0}
m_audioClip: {fileID: 8300000, guid: 289d4e594986798498d5c331b821fbd4, type: 3}
m_audioClip: {fileID: 0}
m_PlayOnAwake: 0
m_Volume: 1
m_Pitch: 1
@@ -486,9 +487,8 @@ RectTransform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 2486503543037853382}
- {fileID: 6147450528475637372}
- {fileID: 3757522227616513290}
- {fileID: 2486503543037853382}
m_Father: {fileID: 291657315787126367}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
@@ -530,7 +530,7 @@ RectTransform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6371053127936218335}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
@@ -538,7 +538,7 @@ RectTransform:
- {fileID: 2066853826154585915}
- {fileID: 2289668262598961504}
- {fileID: 360608318618800707}
m_Father: {fileID: 7114312418154409345}
m_Father: {fileID: 2486503543037853382}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
@@ -627,18 +627,6 @@ MonoBehaviour:
m_OnClick:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 1005971612728675762}
m_TargetAssemblyTypeName: TON.TitleUI, Assembly-CSharp
m_MethodName: OnClickStartButton
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
- m_Target: {fileID: 6848335913990854717}
m_TargetAssemblyTypeName: UnityEngine.AudioSource, UnityEngine
m_MethodName: PlayOneShot
@@ -651,6 +639,18 @@ MonoBehaviour:
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
- m_Target: {fileID: 1005971612728675762}
m_TargetAssemblyTypeName: TON.TitleUI, Assembly-CSharp
m_MethodName: OnClickStartButton
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
--- !u!1 &8457603573555983225
GameObject:
m_ObjectHideFlags: 0

View File

@@ -8,8 +8,23 @@ namespace TON
{
public CharaterSelectUI charaterSelectUI;
AudioSource _buttonAudio;
private void Start()
{
_buttonAudio = gameObject.AddComponent<AudioSource>();
DontDestroyOnLoad(this.transform.parent.gameObject);
}
public void OnClickStartButton()
{
StartCoroutine(StartButtonDelay());
}
IEnumerator StartButtonDelay()
{
yield return new WaitForSeconds(1f); // 1초 대기
// Main.Singleton?.ChangeScene(SceneType.Ingame);
UIManager.Hide<TitleUI>(UIList.TitleUI);
@@ -34,7 +49,6 @@ namespace TON
}
}
public void OnClickExitButton()
{
Main.Singleton?.SystemQuit();