캐릭터 데이터 불러오기 및 캐릭터 선택 / 생성 화면 간의 이동 로직 적용
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@@ -383,7 +383,6 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 3675204183f70fb48a77841d2b9055f4, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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eventSystem: {fileID: 0}
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joystick: {fileID: 7288066023221573359}
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--- !u!1 &1765274414205500545
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GameObject:
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@@ -955,7 +954,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 1, y: 0}
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m_AnchorMax: {x: 1, y: 0}
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m_AnchoredPosition: {x: -83.99993, y: 331.00006}
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m_AnchoredPosition: {x: -386, y: 331.00006}
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m_SizeDelta: {x: 256, y: 256}
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m_Pivot: {x: 1, y: 1}
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--- !u!222 &2511609967701569318
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@@ -1222,7 +1221,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 1, y: 0}
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m_AnchorMax: {x: 1, y: 0}
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m_AnchoredPosition: {x: -398, y: 331}
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m_AnchoredPosition: {x: -88, y: 331}
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m_SizeDelta: {x: 256, y: 256}
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m_Pivot: {x: 1, y: 1}
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--- !u!222 &4938549978599767961
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