캐릭터 데이터 불러오기 및 캐릭터 선택 / 생성 화면 간의 이동 로직 적용

This commit is contained in:
aube.lee
2025-02-01 18:42:16 +09:00
parent 2b5c4d2125
commit 953894c056
16 changed files with 2326 additions and 8 deletions

View File

@@ -383,7 +383,6 @@ MonoBehaviour:
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m_Name:
m_EditorClassIdentifier:
eventSystem: {fileID: 0}
joystick: {fileID: 7288066023221573359}
--- !u!1 &1765274414205500545
GameObject:
@@ -955,7 +954,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 1, y: 0}
m_AnchorMax: {x: 1, y: 0}
m_AnchoredPosition: {x: -83.99993, y: 331.00006}
m_AnchoredPosition: {x: -386, y: 331.00006}
m_SizeDelta: {x: 256, y: 256}
m_Pivot: {x: 1, y: 1}
--- !u!222 &2511609967701569318
@@ -1222,7 +1221,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 1, y: 0}
m_AnchorMax: {x: 1, y: 0}
m_AnchoredPosition: {x: -398, y: 331}
m_AnchoredPosition: {x: -88, y: 331}
m_SizeDelta: {x: 256, y: 256}
m_Pivot: {x: 1, y: 1}
--- !u!222 &4938549978599767961