상점에서 로비로 돌아가는 기능 추가
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@@ -119,7 +119,19 @@ MonoBehaviour:
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m_TargetGraphic: {fileID: 7652757368300776695}
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m_OnClick:
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m_PersistentCalls:
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m_Calls: []
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m_Calls:
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- m_Target: {fileID: 6017598305918751662}
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m_TargetAssemblyTypeName: TON.ShopUI, Assembly-CSharp
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m_MethodName: OnClickLobbyButton
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m_Mode: 1
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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--- !u!1 &4375841029355944655
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GameObject:
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m_ObjectHideFlags: 0
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@@ -6,6 +6,10 @@ namespace TON
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{
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public class ShopUI : UIBase
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{
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// // 보유 포션 수량
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// [SerializeField] private TextMeshProUGUI hpPotionCount;
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// [SerializeField] private TextMeshProUGUI mpPotionCount;
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// Start is called before the first frame update
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void Start()
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{
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@@ -17,5 +21,23 @@ namespace TON
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{
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}
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private void OnEnable()
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{
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SetUserItemData();
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}
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private void SetUserItemData()
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{
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UserItemData userItem = PlayerDataManager.Singleton.userItem;
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// hpPotionCount.text = $"{userItem.hpPotion}";
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// mpPotionCount.text = $"{userItem.mpPotion}";
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}
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public void OnClickLobbyButton()
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{
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Main.Singleton.ChangeScene(SceneType.Lobby);
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}
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}
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}
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