스테이지 선택 영역 로직 적용
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@@ -10,6 +10,7 @@ GameObject:
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m_Component:
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- component: {fileID: 7857639710680952705}
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- component: {fileID: 4225804751692156500}
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- component: {fileID: 4961787770283683285}
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m_Layer: 0
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m_Name: Stage Slot
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m_TagString: Untagged
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@@ -82,6 +83,19 @@ MonoBehaviour:
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m_OnClick:
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m_PersistentCalls:
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m_Calls: []
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--- !u!114 &4961787770283683285
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 387253265420760142}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 6fbbb12042f0b9342a568f0b015f8892, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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index: 0
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--- !u!1 &7072256940192523073
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GameObject:
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m_ObjectHideFlags: 0
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@@ -253,6 +253,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: c9138cc62a0b4a347a46191cfb0fd7ef, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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playButton: {fileID: 163394969067314430}
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--- !u!222 &3081003855718353481
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CanvasRenderer:
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m_ObjectHideFlags: 0
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@@ -1163,7 +1164,7 @@ MonoBehaviour:
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m_Calls:
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- m_Target: {fileID: 1117665430397923154}
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m_TargetAssemblyTypeName: TON.StageEntryUI, Assembly-CSharp
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m_MethodName: OnClickBackButton
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m_MethodName: OnClickPlayButton
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m_Mode: 1
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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@@ -1384,6 +1385,10 @@ PrefabInstance:
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propertyPath: m_Name
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value: Stage Slot
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objectReference: {fileID: 0}
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- target: {fileID: 4961787770283683285, guid: 9c3db63c99bd0e9458638b79c344993e, type: 3}
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propertyPath: index
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 7857639710680952705, guid: 9c3db63c99bd0e9458638b79c344993e, type: 3}
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propertyPath: m_Pivot.x
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value: 0.5
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@@ -1486,6 +1491,10 @@ PrefabInstance:
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propertyPath: m_Name
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value: Stage Slot
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objectReference: {fileID: 0}
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- target: {fileID: 4961787770283683285, guid: 9c3db63c99bd0e9458638b79c344993e, type: 3}
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propertyPath: index
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value: 2
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objectReference: {fileID: 0}
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- target: {fileID: 5185707800194162268, guid: 9c3db63c99bd0e9458638b79c344993e, type: 3}
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propertyPath: m_text
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value: Stage 2
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@@ -1592,6 +1601,10 @@ PrefabInstance:
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propertyPath: m_Name
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value: Stage Slot
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objectReference: {fileID: 0}
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- target: {fileID: 4961787770283683285, guid: 9c3db63c99bd0e9458638b79c344993e, type: 3}
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propertyPath: index
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value: 3
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objectReference: {fileID: 0}
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- target: {fileID: 5185707800194162268, guid: 9c3db63c99bd0e9458638b79c344993e, type: 3}
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propertyPath: m_text
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value: Stage 3
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@@ -1,15 +1,43 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace TON
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{
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public class StageEntryUI : UIBase
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{
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[SerializeField] private Button playButton; // Play 버튼 참조
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private int currentSelectStage;
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private void Start()
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{
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playButton.interactable = false;
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}
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public void OnClickBackButton()
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{
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UIManager.Show<LobbyUI>(UIList.LobbyUI);
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UIManager.Hide<StageEntryUI>(UIList.StageEntryUI);
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}
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public void OnClickStageButton(int stage)
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{
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currentSelectStage = stage;
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if (currentSelectStage != 0)
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{
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playButton.interactable = true;
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}
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}
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public void OnClickPlayButton()
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{
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if (currentSelectStage == 0)
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return;
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Debug.Log("OnClickPlayButton::::" + currentSelectStage);
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}
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}
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}
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@@ -0,0 +1,27 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace TON
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{
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public class StageEntryUI_SlotItem : MonoBehaviour
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{
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[SerializeField] private int index;
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private StageEntryUI stageEntryUI;
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private void Start()
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{
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// 상위 오브젝트에서 CharacterSelectUI 찾기
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stageEntryUI = FindObjectOfType<StageEntryUI>();
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// 버튼 클릭 이벤트 등록
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GetComponent<Button>().onClick.AddListener(OnClickStage);
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}
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public void OnClickStage()
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{
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stageEntryUI.OnClickStageButton(index);
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 6fbbb12042f0b9342a568f0b015f8892
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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