몬스터 추격범위 추가, 플레이어 탐지 범위 리팩토링
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@@ -261,7 +261,7 @@ AnimatorStateTransition:
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m_HasFixedDuration: 1
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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m_CanTransitionToSelf: 0
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--- !u!1102 &8693684011770968853
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AnimatorState:
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serializedVersion: 6
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@@ -41,7 +41,7 @@ AnimatorState:
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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m_WriteDefaultValues: 1
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m_WriteDefaultValues: 0
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m_Mirror: 0
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m_SpeedParameterActive: 0
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m_MirrorParameterActive: 0
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@@ -239,7 +239,7 @@ AnimatorStateTransition:
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m_HasFixedDuration: 1
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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m_CanTransitionToSelf: 0
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--- !u!1102 &8693684011770968853
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AnimatorState:
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serializedVersion: 6
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@@ -77,7 +77,7 @@ AnimationClip:
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outWeight: 0
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- serializedVersion: 3
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time: 0.5
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value: 4.267051e-22
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value: 3.3254636e-12
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inSlope: Infinity
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outSlope: Infinity
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tangentMode: 103
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@@ -191,7 +191,7 @@ AnimationClip:
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outWeight: 0
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- serializedVersion: 3
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time: 0.5
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value: 4.267051e-22
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value: 3.3254636e-12
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inSlope: Infinity
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outSlope: Infinity
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tangentMode: 103
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@@ -243,4 +243,4 @@ AnimatorStateTransition:
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m_HasFixedDuration: 1
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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m_CanTransitionToSelf: 0
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