몬스터 추격범위 추가, 플레이어 탐지 범위 리팩토링
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@@ -261,7 +261,7 @@ AnimatorStateTransition:
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m_HasFixedDuration: 1
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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m_CanTransitionToSelf: 0
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--- !u!1102 &8693684011770968853
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AnimatorState:
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serializedVersion: 6
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@@ -41,7 +41,7 @@ AnimatorState:
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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@@ -239,7 +239,7 @@ AnimatorStateTransition:
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m_HasFixedDuration: 1
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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m_CanTransitionToSelf: 0
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--- !u!1102 &8693684011770968853
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AnimatorState:
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serializedVersion: 6
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@@ -77,7 +77,7 @@ AnimationClip:
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outWeight: 0
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time: 0.5
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value: 4.267051e-22
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value: 3.3254636e-12
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inSlope: Infinity
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outSlope: Infinity
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tangentMode: 103
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@@ -191,7 +191,7 @@ AnimationClip:
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outWeight: 0
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time: 0.5
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value: 4.267051e-22
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value: 3.3254636e-12
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inSlope: Infinity
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outSlope: Infinity
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tangentMode: 103
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@@ -243,4 +243,4 @@ AnimatorStateTransition:
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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@@ -13507,8 +13507,9 @@ GameObject:
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@@ -13543,12 +13544,12 @@ CircleCollider2D:
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@@ -13564,6 +13565,19 @@ Transform:
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@@ -22518,6 +22532,7 @@ Transform:
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@@ -71855,6 +71870,87 @@ Sprite:
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20
Gameton-06/Assets/Gameton/Scripts/Monster/Attack.cs
Normal file
20
Gameton-06/Assets/Gameton/Scripts/Monster/Attack.cs
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@@ -0,0 +1,20 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace TON
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{
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public class Attack : MonoBehaviour
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{
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[SerializeField]
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private MonsterBase _monsterBase;
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private void OnTriggerEnter2D(Collider2D other)
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{
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if (other.CompareTag("Player"))
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{
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_monsterBase.Attack(other.gameObject);
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}
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}
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}
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}
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11
Gameton-06/Assets/Gameton/Scripts/Monster/Attack.cs.meta
Normal file
11
Gameton-06/Assets/Gameton/Scripts/Monster/Attack.cs.meta
Normal file
@@ -0,0 +1,11 @@
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50
Gameton-06/Assets/Gameton/Scripts/Monster/Eyesight.cs
Normal file
50
Gameton-06/Assets/Gameton/Scripts/Monster/Eyesight.cs
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@@ -0,0 +1,50 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace TON
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{
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public class Eyesight : MonoBehaviour
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{
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[SerializeField]
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private MonsterBase _monsterBase;
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// private bool _isDetect;
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private void OnTriggerEnter2D(Collider2D other)
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{
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if (other.CompareTag("Player"))
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{
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// TODO : 플레이어 감지하면 따라가기
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_monsterBase.IsDetect = true;
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Debug.Log("감지됨");
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if (_monsterBase.IsDetect)
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{
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_monsterBase.Detect(other.gameObject);
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// _monsterBase.IsWalking = false;
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}
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}
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}
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// 단순 플레이어 태그 기준 따라가는 코드
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private void FixedUpdate()
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{
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// 타겟의 위치에서 내 현제 위치를 뺌
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// UnityEngine.Vector2 direction = target.transform.position - transform.position;
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// 방향 * 속도 * 시간간격
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// transform.Translate(direction.normalized * speed * Time.deltaTime);
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// animator.SetBool("Iidle", true);
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}
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private void OnTriggerExit2D(Collider2D other)
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{
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_monsterBase.IsDetect = false;
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_monsterBase.IsWalking = true;
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}
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}
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}
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11
Gameton-06/Assets/Gameton/Scripts/Monster/Eyesight.cs.meta
Normal file
11
Gameton-06/Assets/Gameton/Scripts/Monster/Eyesight.cs.meta
Normal file
@@ -0,0 +1,11 @@
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