feat : 로비에서 각각의 스테이지로 화면 전환 할 수 있도록 수정

This commit is contained in:
aube.lee
2025-02-16 14:58:37 +09:00
parent 460d546333
commit 8adfdebde8
7 changed files with 261 additions and 140 deletions

View File

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View File

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View File

@@ -28,17 +28,10 @@ namespace TON
public override IEnumerator OnEnd() public override IEnumerator OnEnd()
{ {
// TON.Player 내부의 캐릭터 삭제
GameObject playerObj = GameObject.Find("TON.Player");
if (playerObj != null)
{
foreach (Transform child in playerObj.transform)
{
GameObject.Destroy(child.gameObject);
}
}
yield return null; yield return null;
UIManager.Hide<LobbyUI>(UIList.LobbyUI);
UIManager.Hide<OptionUI>(UIList.OptionUI);
} }
} }

View File

@@ -81,16 +81,16 @@ namespace TON
public void OnClickStageButton() public void OnClickStageButton()
{ {
// TODO: 스테이지 선택 UI 활성화 // 스테이지 입장 UI 활성화
GameObject currentSelectedGameObject = EventSystem.current.currentSelectedGameObject; GameObject currentSelectedGameObject = EventSystem.current.currentSelectedGameObject;
Debug.Log("OnClickStageButton:: " + currentSelectedGameObject.GetComponent<LobbyUI_StagePage>().stageId); LobbyUI_StagePage lobbyUI_StagePage = currentSelectedGameObject.GetComponentInParent<LobbyUI_StagePage>();
PlayerPrefs.SetString("StageId", lobbyUI_StagePage.stageId);
lobbyUI_StagePage.OnClickStageButton();
} }
public void OnClickStagePlayButton() public void OnClickStagePlayButton()
{ {
UIManager.Hide<LobbyUI>(UIList.LobbyUI);
// TODO: 선택된 스테이지 아이디 불러오기
// 선택한 스테이지 아이디 활용 필요
Main.Singleton.ChangeScene(SceneType.Stage); Main.Singleton.ChangeScene(SceneType.Stage);
} }

View File

@@ -29,7 +29,7 @@ namespace TON
if (stageId == "STG001") if (stageId == "STG001")
{ {
lockState.SetActive(false); lockState.SetActive(false);
stageEntryButton.interactable = true;
} }
Debug.Log($"LobbyUI_StagePage stageId: {stageId}"); Debug.Log($"LobbyUI_StagePage stageId: {stageId}");
@@ -107,7 +107,8 @@ namespace TON
public void OnClickStageButton() public void OnClickStageButton()
{ {
stageEntryUI.SetActive(true); // 현재 입장 UI가 열려 있는 상태에 따라 영역을 클릭했을때 on off 하도록 함
stageEntryUI.SetActive(!stageEntryUI.activeSelf);
} }
public void OnClickStageChangeButton() public void OnClickStageChangeButton()

View File

@@ -17,7 +17,7 @@ namespace TON
// 로비 : 골드/생선/인벤토리/더보기 버튼 // 로비 : 골드/생선/인벤토리/더보기 버튼
// 스테이지 : 인벤토리/일시정지 버튼 // 스테이지 : 인벤토리/일시정지 버튼
// 상점 : 골드/생선 // 상점 : 골드/생선
private void Start() private void OnEnable()
{ {
Scene activeScene = UnityEditor.SceneManagement.EditorSceneManager.GetActiveScene(); Scene activeScene = UnityEditor.SceneManagement.EditorSceneManager.GetActiveScene();