UniRx 에셋 추가
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63
Gameton-06/Assets/Plugins/UniRx/Scripts/Operators/Wait.cs
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63
Gameton-06/Assets/Plugins/UniRx/Scripts/Operators/Wait.cs
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using System;
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using UniRx.InternalUtil;
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namespace UniRx.Operators
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{
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internal class Wait<T> : IObserver<T>
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{
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static readonly TimeSpan InfiniteTimeSpan = new TimeSpan(0, 0, 0, 0, -1); // from .NET 4.5
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readonly IObservable<T> source;
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readonly TimeSpan timeout;
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System.Threading.ManualResetEvent semaphore;
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bool seenValue = false;
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T value = default(T);
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Exception ex = default(Exception);
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public Wait(IObservable<T> source, TimeSpan timeout)
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{
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this.source = source;
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this.timeout = timeout;
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}
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public T Run()
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{
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semaphore = new System.Threading.ManualResetEvent(false);
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using (source.Subscribe(this))
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{
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var waitComplete = (timeout == InfiniteTimeSpan)
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? semaphore.WaitOne()
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: semaphore.WaitOne(timeout);
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if (!waitComplete)
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{
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throw new TimeoutException("OnCompleted not fired.");
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}
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}
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if (ex != null) ex.Throw();
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if (!seenValue) throw new InvalidOperationException("No Elements.");
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return value;
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}
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public void OnNext(T value)
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{
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seenValue = true;
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this.value = value;
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}
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public void OnError(Exception error)
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{
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this.ex = error;
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semaphore.Set();
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}
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public void OnCompleted()
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{
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semaphore.Set();
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}
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}
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}
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