UniRx 에셋 추가
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227
Gameton-06/Assets/Plugins/UniRx/Scripts/Operators/Delay.cs
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227
Gameton-06/Assets/Plugins/UniRx/Scripts/Operators/Delay.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace UniRx.Operators
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{
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internal class DelayObservable<T> : OperatorObservableBase<T>
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{
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readonly IObservable<T> source;
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readonly TimeSpan dueTime;
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readonly IScheduler scheduler;
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public DelayObservable(IObservable<T> source, TimeSpan dueTime, IScheduler scheduler)
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: base(scheduler == Scheduler.CurrentThread || source.IsRequiredSubscribeOnCurrentThread())
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{
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this.source = source;
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this.dueTime = dueTime;
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this.scheduler = scheduler;
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}
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protected override IDisposable SubscribeCore(IObserver<T> observer, IDisposable cancel)
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{
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return new Delay(this, observer, cancel).Run();
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}
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class Delay : OperatorObserverBase<T, T>
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{
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readonly DelayObservable<T> parent;
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readonly object gate = new object();
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bool hasFailed;
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bool running;
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bool active;
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Exception exception;
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Queue<Timestamped<T>> queue;
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bool onCompleted;
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DateTimeOffset completeAt;
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IDisposable sourceSubscription;
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TimeSpan delay;
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bool ready;
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SerialDisposable cancelable;
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public Delay(DelayObservable<T> parent, IObserver<T> observer, IDisposable cancel) : base(observer, cancel)
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{
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this.parent = parent;
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}
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public IDisposable Run()
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{
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cancelable = new SerialDisposable();
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active = false;
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running = false;
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queue = new Queue<Timestamped<T>>();
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onCompleted = false;
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completeAt = default(DateTimeOffset);
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hasFailed = false;
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exception = default(Exception);
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ready = true;
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delay = Scheduler.Normalize(parent.dueTime);
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var _sourceSubscription = new SingleAssignmentDisposable();
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sourceSubscription = _sourceSubscription; // assign to field
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_sourceSubscription.Disposable = parent.source.Subscribe(this);
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return StableCompositeDisposable.Create(sourceSubscription, cancelable);
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}
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public override void OnNext(T value)
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{
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var next = parent.scheduler.Now.Add(delay);
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var shouldRun = false;
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lock (gate)
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{
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queue.Enqueue(new Timestamped<T>(value, next));
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shouldRun = ready && !active;
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active = true;
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}
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if (shouldRun)
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{
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cancelable.Disposable = parent.scheduler.Schedule(delay, DrainQueue);
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}
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}
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public override void OnError(Exception error)
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{
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sourceSubscription.Dispose();
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var shouldRun = false;
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lock (gate)
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{
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queue.Clear();
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exception = error;
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hasFailed = true;
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shouldRun = !running;
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}
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if (shouldRun)
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{
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try { base.observer.OnError(error); } finally { Dispose(); }
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}
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}
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public override void OnCompleted()
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{
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sourceSubscription.Dispose();
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var next = parent.scheduler.Now.Add(delay);
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var shouldRun = false;
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lock (gate)
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{
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completeAt = next;
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onCompleted = true;
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shouldRun = ready && !active;
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active = true;
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}
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if (shouldRun)
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{
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cancelable.Disposable = parent.scheduler.Schedule(delay, DrainQueue);
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}
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}
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void DrainQueue(Action<TimeSpan> recurse)
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{
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lock (gate)
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{
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if (hasFailed) return;
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running = true;
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}
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var shouldYield = false;
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while (true)
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{
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var hasFailed = false;
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var error = default(Exception);
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var hasValue = false;
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var value = default(T);
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var hasCompleted = false;
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var shouldRecurse = false;
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var recurseDueTime = default(TimeSpan);
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lock (gate)
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{
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if (hasFailed)
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{
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error = exception;
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hasFailed = true;
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running = false;
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}
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else
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{
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if (queue.Count > 0)
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{
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var nextDue = queue.Peek().Timestamp;
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if (nextDue.CompareTo(parent.scheduler.Now) <= 0 && !shouldYield)
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{
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value = queue.Dequeue().Value;
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hasValue = true;
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}
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else
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{
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shouldRecurse = true;
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recurseDueTime = Scheduler.Normalize(nextDue.Subtract(parent.scheduler.Now));
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running = false;
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}
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}
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else if (onCompleted)
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{
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if (completeAt.CompareTo(parent.scheduler.Now) <= 0 && !shouldYield)
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{
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hasCompleted = true;
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}
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else
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{
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shouldRecurse = true;
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recurseDueTime = Scheduler.Normalize(completeAt.Subtract(parent.scheduler.Now));
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running = false;
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}
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}
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else
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{
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running = false;
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active = false;
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}
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}
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}
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if (hasValue)
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{
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base.observer.OnNext(value);
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shouldYield = true;
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}
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else
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{
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if (hasCompleted)
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{
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try { base.observer.OnCompleted(); } finally { Dispose(); }
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}
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else if (hasFailed)
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{
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try { base.observer.OnError(error); } finally { Dispose(); }
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}
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else if (shouldRecurse)
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{
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recurse(recurseDueTime);
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}
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return;
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}
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}
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}
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}
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}
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}
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