warring 경고 제거

This commit is contained in:
Mingu Kim
2025-02-08 20:34:28 +09:00
parent 4c4e671921
commit 85fae09b37
3 changed files with 23 additions and 96 deletions

View File

@@ -25190,7 +25190,7 @@ PrefabInstance:
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@@ -50707,7 +50707,7 @@ Rigidbody2D:
m_Simulated: 1
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View File

@@ -1,3 +1,4 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Numerics;
@@ -67,8 +68,12 @@ namespace TON
// todo : 충돌 했으면 attack 전환 (바로 그냥 공격하게 따라가지 말고)
// todo : 시야를 벗어났으면 idle 전환
_isDetect = false;
if (_isDetect)
{
_animator.SetTrigger("Attack");
_isWalking = false;
}
if (_isWalking)
{
// walking 상태에서 walkingTime을 초과할 경우 idle 애니메이션 재생
@@ -97,14 +102,7 @@ namespace TON
_isWalking = true;
}
}
// if (_isHit)
// {
// _animator.SetBool("Attack", _isDetect);
//
// _isWalking = false;
//
// }
_animator.SetBool("Walk", _isWalking); // 걷기 애니메이션
}
@@ -143,6 +141,7 @@ namespace TON
void MonsterAttack(GameObject player)
{
_animator.SetTrigger("Attack");
// 임시 반영 수정 예정
DamageCalculator damageCalculator = new DamageCalculator();
@@ -158,20 +157,17 @@ namespace TON
private void OnCollisionEnter2D(Collision2D other)
{
_isDetect = true;
if (other.collider.CompareTag("Player"))
{
_animator.SetBool("Attack", true); // 공격 애니메이션 재생
_isDetect = true;
MonsterAttack(other.gameObject); // 플레이어에게 공격
Debug.Log("감지됨");
}
}
if (!other.collider.CompareTag("Player"))
{
_isDetect = false;
}
private void OnCollisionExit2D(Collision2D other)
{
_isDetect = false;
}
}
}