fix: 모바일 기기의 SafeArea에 맞춰 화면 비율 고정 로직 적용
This commit is contained in:
@@ -107,7 +107,7 @@ RectTransform:
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children:
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m_Children:
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- {fileID: 6630207678925732143}
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- {fileID: 6630207678925732143}
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m_Father: {fileID: 3104050453120761193}
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m_Father: {fileID: 1284662031430669302}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0}
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m_AnchorMin: {x: 0.5, y: 0}
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m_AnchorMax: {x: 0.5, y: 0}
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m_AnchorMax: {x: 0.5, y: 0}
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@@ -220,6 +220,59 @@ MonoBehaviour:
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m_StringArgument:
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m_StringArgument:
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m_BoolArgument: 0
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m_BoolArgument: 0
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m_CallState: 2
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m_CallState: 2
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--- !u!1 &1262686849475514525
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1284662031430669302}
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- component: {fileID: 2358292559440491175}
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m_Layer: 5
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m_Name: SafeArea
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!224 &1284662031430669302
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RectTransform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1262686849475514525}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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||||||
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 1562849937918914050}
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- {fileID: 1546175570349773815}
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- {fileID: 6058810809619323447}
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- {fileID: 8249704364040652040}
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- {fileID: 898800120090628923}
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m_Father: {fileID: 3104050453120761193}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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||||||
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m_AnchorMax: {x: 1, y: 1}
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||||||
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m_AnchoredPosition: {x: 0, y: 0}
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||||||
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m_SizeDelta: {x: 0, y: 0}
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||||||
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m_Pivot: {x: 0.5, y: 0.5}
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||||||
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--- !u!114 &2358292559440491175
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1262686849475514525}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 196728227d77b9440af7a0e6102e7a6e, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!1 &1517860949095008603
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--- !u!1 &1517860949095008603
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -328,11 +381,7 @@ RectTransform:
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m_LocalScale: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 0, y: 0, z: 0}
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||||||
m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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||||||
m_Children:
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m_Children:
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- {fileID: 1562849937918914050}
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- {fileID: 1284662031430669302}
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- {fileID: 1546175570349773815}
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- {fileID: 6058810809619323447}
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- {fileID: 8249704364040652040}
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- {fileID: 898800120090628923}
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- {fileID: 1655660795233311557}
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- {fileID: 1655660795233311557}
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@@ -380,7 +429,7 @@ MonoBehaviour:
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m_ReferencePixelsPerUnit: 100
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m_ReferencePixelsPerUnit: 100
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m_ScaleFactor: 1
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m_ScaleFactor: 1
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||||||
m_ReferenceResolution: {x: 1920, y: 1080}
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m_ReferenceResolution: {x: 1920, y: 1080}
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m_ScreenMatchMode: 0
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m_ScreenMatchMode: 1
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m_MatchWidthOrHeight: 0.5
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m_MatchWidthOrHeight: 0.5
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m_PhysicalUnit: 3
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m_PhysicalUnit: 3
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m_FallbackScreenDPI: 96
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m_FallbackScreenDPI: 96
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@@ -710,7 +759,7 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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||||||
m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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m_Father: {fileID: 3104050453120761193}
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m_Father: {fileID: 1284662031430669302}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 0}
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||||||
m_AnchorMax: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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@@ -933,14 +982,14 @@ RectTransform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3640879789491338599}
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m_GameObject: {fileID: 3640879789491338599}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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||||||
m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children:
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m_Children:
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- {fileID: 289130454474221960}
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- {fileID: 289130454474221960}
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- {fileID: 4370234102771175042}
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- {fileID: 4370234102771175042}
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m_Father: {fileID: 3104050453120761193}
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m_Father: {fileID: 1284662031430669302}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 0}
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||||||
m_AnchorMax: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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@@ -2326,7 +2375,7 @@ RectTransform:
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m_Children:
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m_Children:
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- {fileID: 1352327425356814719}
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- {fileID: 1352327425356814719}
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- {fileID: 6450518831246390029}
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- {fileID: 6450518831246390029}
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m_Father: {fileID: 3104050453120761193}
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m_Father: {fileID: 1284662031430669302}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 0}
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||||||
m_AnchorMax: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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||||||
@@ -2607,12 +2656,12 @@ RectTransform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8718471723672706869}
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m_GameObject: {fileID: 8718471723672706869}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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||||||
m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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||||||
m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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||||||
m_Children: []
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m_Children: []
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||||||
m_Father: {fileID: 3104050453120761193}
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m_Father: {fileID: 1284662031430669302}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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||||||
m_AnchorMin: {x: 0.5, y: 1}
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m_AnchorMin: {x: 0.5, y: 1}
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||||||
m_AnchorMax: {x: 0.5, y: 1}
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m_AnchorMax: {x: 0.5, y: 1}
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||||||
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|||||||
@@ -349,7 +349,7 @@ MonoBehaviour:
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|||||||
m_ReferencePixelsPerUnit: 1
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m_ReferencePixelsPerUnit: 1
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||||||
m_ScaleFactor: 1
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m_ScaleFactor: 1
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m_ReferenceResolution: {x: 1920, y: 1080}
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m_ReferenceResolution: {x: 1920, y: 1080}
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m_ScreenMatchMode: 0
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m_ScreenMatchMode: 1
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m_MatchWidthOrHeight: 0
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m_MatchWidthOrHeight: 0
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m_PhysicalUnit: 3
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m_PhysicalUnit: 3
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m_FallbackScreenDPI: 96
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m_FallbackScreenDPI: 96
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||||||
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|||||||
@@ -1,5 +1,55 @@
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%YAML 1.1
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%YAML 1.1
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||||||
%TAG !u! tag:unity3d.com,2011:
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%TAG !u! tag:unity3d.com,2011:
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--- !u!1 &833251161581075210
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 7503827789577383822}
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- component: {fileID: 4810617682143269219}
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m_Layer: 5
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|
m_Name: SafeArea
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!224 &7503827789577383822
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RectTransform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 833251161581075210}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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||||||
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 2676530321349970973}
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- {fileID: 2166821633958283099}
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m_Father: {fileID: 5417560988456393388}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &4810617682143269219
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 833251161581075210}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 196728227d77b9440af7a0e6102e7a6e, type: 3}
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m_Name:
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||||||
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m_EditorClassIdentifier:
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--- !u!1 &1508238593265001016
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--- !u!1 &1508238593265001016
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -32,8 +82,7 @@ RectTransform:
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m_LocalScale: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 0, y: 0, z: 0}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children:
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m_Children:
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- {fileID: 2676530321349970973}
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- {fileID: 7503827789577383822}
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- {fileID: 2166821633958283099}
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- {fileID: 4857358156532185045}
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- {fileID: 4857358156532185045}
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@@ -81,7 +130,7 @@ MonoBehaviour:
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m_ReferencePixelsPerUnit: 100
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m_ReferencePixelsPerUnit: 100
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m_ScaleFactor: 1
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m_ScaleFactor: 1
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m_ReferenceResolution: {x: 1920, y: 1080}
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m_ReferenceResolution: {x: 1920, y: 1080}
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m_ScreenMatchMode: 0
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m_ScreenMatchMode: 1
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m_MatchWidthOrHeight: 0.5
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m_MatchWidthOrHeight: 0.5
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m_PhysicalUnit: 3
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m_PhysicalUnit: 3
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m_FallbackScreenDPI: 96
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m_FallbackScreenDPI: 96
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@@ -467,7 +516,7 @@ RectTransform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8296493774891888372}
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m_GameObject: {fileID: 8296493774891888372}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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@@ -475,11 +524,11 @@ RectTransform:
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- {fileID: 8241068946626211148}
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- {fileID: 8241068946626211148}
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- {fileID: 2009939342780089657}
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- {fileID: 2009939342780089657}
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- {fileID: 1736755227099461833}
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- {fileID: 1736755227099461833}
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m_Father: {fileID: 5417560988456393388}
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m_Father: {fileID: 7503827789577383822}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 1, y: 0}
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m_AnchorMin: {x: 1, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: -80, y: 0}
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m_AnchoredPosition: {x: -113, y: 60}
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m_SizeDelta: {x: 600, y: -500}
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m_SizeDelta: {x: 600, y: -500}
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m_Pivot: {x: 1, y: 0}
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m_Pivot: {x: 1, y: 0}
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--- !u!1001 &1452685402175000212
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--- !u!1001 &1452685402175000212
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@@ -1191,7 +1240,7 @@ PrefabInstance:
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serializedVersion: 2
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serializedVersion: 2
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m_Modification:
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m_Modification:
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serializedVersion: 3
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serializedVersion: 3
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m_TransformParent: {fileID: 5417560988456393388}
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m_TransformParent: {fileID: 7503827789577383822}
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m_Modifications:
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m_Modifications:
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propertyPath: snapX
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propertyPath: snapX
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@@ -1259,7 +1308,7 @@ PrefabInstance:
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propertyPath: m_AnchoredPosition.x
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propertyPath: m_AnchoredPosition.x
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objectReference: {fileID: 0}
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propertyPath: m_AnchoredPosition.y
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propertyPath: m_AnchoredPosition.y
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--- !u!1001 &273107853452891176
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--- !u!1001 &273107853452891176
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m_ReferenceResolution: {x: 1920, y: 1080}
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m_MatchWidthOrHeight: 0.5
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m_PhysicalUnit: 3
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m_FallbackScreenDPI: 96
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@@ -468,8 +468,9 @@ GameObject:
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- component: {fileID: 7114312418154409345}
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- component: {fileID: 7114312418154409345}
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- component: {fileID: 7128498400607546024}
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- component: {fileID: 7128498400607546024}
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- component: {fileID: 991028331682109507}
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@@ -504,6 +505,18 @@ CanvasRenderer:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4342843922256902920}
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m_GameObject: {fileID: 4342843922256902920}
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m_CullTransparentMesh: 1
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m_CullTransparentMesh: 1
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--- !u!114 &991028331682109507
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4342843922256902920}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 196728227d77b9440af7a0e6102e7a6e, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!1 &6371053127936218335
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--- !u!1 &6371053127936218335
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -133,6 +133,7 @@ GameObject:
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- component: {fileID: 568366737}
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- component: {fileID: 568366736}
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- component: {fileID: 568366736}
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- component: {fileID: 568366735}
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- component: {fileID: 568366735}
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- component: {fileID: 568366738}
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m_Name: Main Camera
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m_Name: Main Camera
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m_TagString: MainCamera
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m_TagString: MainCamera
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@@ -158,7 +159,7 @@ Camera:
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m_Enabled: 1
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serializedVersion: 2
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serializedVersion: 2
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m_ClearFlags: 1
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m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
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m_BackGroundColor: {r: 0, g: 0, b: 0, a: 0}
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m_projectionMatrixMode: 1
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m_projectionMatrixMode: 1
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m_GateFitMode: 2
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m_GateFitMode: 2
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m_FOVAxisMode: 0
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m_FOVAxisMode: 0
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@@ -182,7 +183,7 @@ Camera:
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near clip plane: 0.3
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near clip plane: 0.3
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far clip plane: 1000
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far clip plane: 1000
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field of view: 60
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field of view: 60
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orthographic: 1
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orthographic: 0
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orthographic size: 5
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orthographic size: 5
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m_Depth: -1
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m_Depth: -1
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m_CullingMask:
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m_CullingMask:
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m_Children: []
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &568366738
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 568366734}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: eadc9322e4859cf439f92413ff4636d9, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!1 &693928583
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--- !u!1 &693928583
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -20112,7 +20112,7 @@ Camera:
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m_Enabled: 1
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m_Enabled: 1
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serializedVersion: 2
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serializedVersion: 2
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m_ClearFlags: 2
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m_ClearFlags: 2
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m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
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m_BackGroundColor: {r: 0, g: 0, b: 0, a: 0}
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m_projectionMatrixMode: 1
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m_projectionMatrixMode: 1
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m_GateFitMode: 2
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m_GateFitMode: 2
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m_FOVAxisMode: 0
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m_FOVAxisMode: 0
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@@ -20136,7 +20136,7 @@ Camera:
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near clip plane: 0.3
|
near clip plane: 0.3
|
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far clip plane: 1000
|
far clip plane: 1000
|
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field of view: 60
|
field of view: 60
|
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orthographic: 1
|
orthographic: 0
|
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orthographic size: 6
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orthographic size: 6
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m_Depth: -1
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m_Depth: -1
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m_CullingMask:
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m_CullingMask:
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@@ -20162,7 +20162,7 @@ Transform:
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m_GameObject: {fileID: 1185367601}
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m_GameObject: {fileID: 1185367601}
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serializedVersion: 2
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -0.7236786, y: -1.5159683, z: -10.076585}
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m_LocalPosition: {x: -0.7200012, y: -2.3600006, z: -10.076585}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children:
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m_Children:
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@@ -133,6 +133,7 @@ GameObject:
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- component: {fileID: 1728598203}
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- component: {fileID: 1728598203}
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- component: {fileID: 1728598202}
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- component: {fileID: 1728598202}
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- component: {fileID: 1728598201}
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- component: {fileID: 1728598201}
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- component: {fileID: 1728598204}
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m_Layer: 0
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m_Layer: 0
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m_Name: Main Camera
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m_Name: Main Camera
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m_TagString: MainCamera
|
m_TagString: MainCamera
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@@ -158,7 +159,7 @@ Camera:
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m_Enabled: 1
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m_Enabled: 1
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serializedVersion: 2
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serializedVersion: 2
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m_ClearFlags: 1
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m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
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m_BackGroundColor: {r: 0, g: 0, b: 0, a: 0}
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m_projectionMatrixMode: 1
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m_projectionMatrixMode: 1
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m_GateFitMode: 2
|
m_GateFitMode: 2
|
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m_FOVAxisMode: 0
|
m_FOVAxisMode: 0
|
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@@ -182,7 +183,7 @@ Camera:
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near clip plane: 0.3
|
near clip plane: 0.3
|
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far clip plane: 1000
|
far clip plane: 1000
|
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field of view: 60
|
field of view: 60
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orthographic: 1
|
orthographic: 0
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orthographic size: 540
|
orthographic size: 540
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m_Depth: 0
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m_Depth: 0
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m_CullingMask:
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m_CullingMask:
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &1728598204
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|
MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 0}
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m_Script: {fileID: 11500000, guid: eadc9322e4859cf439f92413ff4636d9, type: 3}
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m_EditorClassIdentifier:
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--- !u!1660057539 &9223372036854775807
|
--- !u!1660057539 &9223372036854775807
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SceneRoots:
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SceneRoots:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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37
Gameton-06/Assets/Gameton/Scripts/Camera/CameraResolution.cs
Normal file
37
Gameton-06/Assets/Gameton/Scripts/Camera/CameraResolution.cs
Normal file
@@ -0,0 +1,37 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace TON
|
||||||
|
{
|
||||||
|
public class CameraResolution : MonoBehaviour
|
||||||
|
{
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
SetResolution(); // 초기에 게임 해상도 고정
|
||||||
|
}
|
||||||
|
|
||||||
|
/* 해상도 설정하는 함수 */
|
||||||
|
public void SetResolution()
|
||||||
|
{
|
||||||
|
int setWidth = 1920; // 사용자 설정 너비
|
||||||
|
int setHeight = 1080; // 사용자 설정 높이
|
||||||
|
|
||||||
|
int deviceWidth = Screen.width; // 기기 너비 저장
|
||||||
|
int deviceHeight = Screen.height; // 기기 높이 저장
|
||||||
|
|
||||||
|
Screen.SetResolution(setWidth, (int)(((float)deviceHeight / deviceWidth) * setWidth), true); // SetResolution 함수 제대로 사용하기
|
||||||
|
|
||||||
|
if ((float)setWidth / setHeight < (float)deviceWidth / deviceHeight) // 기기의 해상도 비가 더 큰 경우
|
||||||
|
{
|
||||||
|
float newWidth = ((float)setWidth / setHeight) / ((float)deviceWidth / deviceHeight); // 새로운 너비
|
||||||
|
Camera.main.rect = new Rect((1f - newWidth) / 2f, 0f, newWidth, 1f); // 새로운 Rect 적용
|
||||||
|
}
|
||||||
|
else // 게임의 해상도 비가 더 큰 경우
|
||||||
|
{
|
||||||
|
float newHeight = ((float)deviceWidth / deviceHeight) / ((float)setWidth / setHeight); // 새로운 높이
|
||||||
|
Camera.main.rect = new Rect(0f, (1f - newHeight) / 2f, 1f, newHeight); // 새로운 Rect 적용
|
||||||
|
}
|
||||||
|
}
|
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|
}
|
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|
}
|
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|
fileFormatVersion: 2
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|
guid: eadc9322e4859cf439f92413ff4636d9
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|
MonoImporter:
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|
externalObjects: {}
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|
serializedVersion: 2
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|
defaultReferences: []
|
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|
executionOrder: 0
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|
icon: {instanceID: 0}
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|
userData:
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|
assetBundleName:
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|
assetBundleVariant:
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32
Gameton-06/Assets/Gameton/Scripts/Common/RectHelper.cs
Normal file
32
Gameton-06/Assets/Gameton/Scripts/Common/RectHelper.cs
Normal file
@@ -0,0 +1,32 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace TON
|
||||||
|
{
|
||||||
|
public class RectHelper : MonoBehaviour
|
||||||
|
{
|
||||||
|
Vector2 minAnchor;
|
||||||
|
Vector2 maxAnchor;
|
||||||
|
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
var Myrect = this.GetComponent<RectTransform>();
|
||||||
|
|
||||||
|
minAnchor = Screen.safeArea.min;
|
||||||
|
maxAnchor = Screen.safeArea.max;
|
||||||
|
|
||||||
|
minAnchor.x /= Screen.width;
|
||||||
|
minAnchor.y /= Screen.height;
|
||||||
|
|
||||||
|
maxAnchor.x /= Screen.width;
|
||||||
|
maxAnchor.y /= Screen.height;
|
||||||
|
|
||||||
|
|
||||||
|
Myrect.anchorMin = minAnchor;
|
||||||
|
Myrect.anchorMax = maxAnchor;
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Gameton-06/Assets/Gameton/Scripts/Common/RectHelper.cs.meta
Normal file
11
Gameton-06/Assets/Gameton/Scripts/Common/RectHelper.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
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|
fileFormatVersion: 2
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|
guid: 196728227d77b9440af7a0e6102e7a6e
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|
MonoImporter:
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|
externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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|
assetBundleVariant:
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@@ -38,7 +38,7 @@ namespace TON
|
|||||||
if (index == guideList.Count - 1)
|
if (index == guideList.Count - 1)
|
||||||
{
|
{
|
||||||
UIManager.Hide<GuideUI>(UIList.GuideUI);
|
UIManager.Hide<GuideUI>(UIList.GuideUI);
|
||||||
|
UIManager.Show<LobbyUI>(UIList.LobbyUI);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -145,6 +145,7 @@ namespace TON
|
|||||||
public void OnClickGuideButton()
|
public void OnClickGuideButton()
|
||||||
{
|
{
|
||||||
UIManager.Show<GuideUI>(UIList.GuideUI);
|
UIManager.Show<GuideUI>(UIList.GuideUI);
|
||||||
|
UIManager.Hide<LobbyUI>(UIList.LobbyUI);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user