fix: 모바일 기기의 SafeArea에 맞춰 화면 비율 고정 로직 적용
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@@ -133,6 +133,7 @@ GameObject:
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- component: {fileID: 568366737}
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- component: {fileID: 568366736}
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- component: {fileID: 568366735}
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- component: {fileID: 568366738}
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m_Layer: 0
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m_Name: Main Camera
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m_TagString: MainCamera
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@@ -158,7 +159,7 @@ Camera:
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m_Enabled: 1
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serializedVersion: 2
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m_ClearFlags: 1
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m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
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m_BackGroundColor: {r: 0, g: 0, b: 0, a: 0}
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m_projectionMatrixMode: 1
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m_GateFitMode: 2
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m_FOVAxisMode: 0
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@@ -182,7 +183,7 @@ Camera:
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near clip plane: 0.3
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far clip plane: 1000
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field of view: 60
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orthographic: 1
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orthographic: 0
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orthographic size: 5
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m_Depth: -1
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m_CullingMask:
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@@ -214,6 +215,18 @@ Transform:
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m_Children: []
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &568366738
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 568366734}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: eadc9322e4859cf439f92413ff4636d9, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!1 &693928583
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GameObject:
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m_ObjectHideFlags: 0
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