fix: 모바일 기기의 SafeArea에 맞춰 화면 비율 고정 로직 적용

This commit is contained in:
aube.lee
2025-03-06 00:08:03 +09:00
parent 8f69ecc429
commit 7fa43b35b4
22 changed files with 844 additions and 196 deletions

View File

@@ -133,6 +133,7 @@ GameObject:
- component: {fileID: 568366737}
- component: {fileID: 568366736}
- component: {fileID: 568366735}
- component: {fileID: 568366738}
m_Layer: 0
m_Name: Main Camera
m_TagString: MainCamera
@@ -158,7 +159,7 @@ Camera:
m_Enabled: 1
serializedVersion: 2
m_ClearFlags: 1
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
m_BackGroundColor: {r: 0, g: 0, b: 0, a: 0}
m_projectionMatrixMode: 1
m_GateFitMode: 2
m_FOVAxisMode: 0
@@ -182,7 +183,7 @@ Camera:
near clip plane: 0.3
far clip plane: 1000
field of view: 60
orthographic: 1
orthographic: 0
orthographic size: 5
m_Depth: -1
m_CullingMask:
@@ -214,6 +215,18 @@ Transform:
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &568366738
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 568366734}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: eadc9322e4859cf439f92413ff4636d9, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!1 &693928583
GameObject:
m_ObjectHideFlags: 0