fix: 모바일 기기의 SafeArea에 맞춰 화면 비율 고정 로직 적용
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@@ -155,7 +155,7 @@ MonoBehaviour:
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m_ReferencePixelsPerUnit: 1
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m_ScaleFactor: 1
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m_ReferenceResolution: {x: 1920, y: 1080}
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m_ScreenMatchMode: 0
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m_ScreenMatchMode: 1
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m_MatchWidthOrHeight: 0.5
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m_PhysicalUnit: 3
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m_FallbackScreenDPI: 96
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@@ -468,8 +468,9 @@ GameObject:
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m_Component:
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- component: {fileID: 7114312418154409345}
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- component: {fileID: 7128498400607546024}
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- component: {fileID: 991028331682109507}
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m_Layer: 5
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m_Name: Backgroud
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m_Name: SafeArea
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@@ -504,6 +505,18 @@ CanvasRenderer:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4342843922256902920}
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m_CullTransparentMesh: 1
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--- !u!114 &991028331682109507
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4342843922256902920}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 196728227d77b9440af7a0e6102e7a6e, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!1 &6371053127936218335
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GameObject:
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m_ObjectHideFlags: 0
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