fix: 모바일 기기의 SafeArea에 맞춰 화면 비율 고정 로직 적용
This commit is contained in:
@@ -1204,7 +1204,7 @@ RectTransform:
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 3748514453644374350}
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m_Father: {fileID: 8757641668296036231}
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m_Father: {fileID: 4760497490744360200}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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@@ -2245,18 +2245,18 @@ RectTransform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3111236585222825448}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 1868980129245571363}
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- {fileID: 2448940093655542050}
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m_Father: {fileID: 8757641668296036231}
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m_Father: {fileID: 4760497490744360200}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 1, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: -100, y: -30}
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m_AnchorMin: {x: 0.5, y: 0}
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m_AnchorMax: {x: 0.5, y: 1}
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m_AnchoredPosition: {x: 940, y: -40}
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m_SizeDelta: {x: 660, y: -260}
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m_Pivot: {x: 1, y: 0.5}
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--- !u!1 &3204152513616998047
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@@ -2504,10 +2504,7 @@ RectTransform:
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m_LocalScale: {x: 0, y: 0, z: 0}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 5597899927436761229}
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- {fileID: 5497518096438283056}
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- {fileID: 3280644615170995712}
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- {fileID: 8856578722473345802}
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- {fileID: 4760497490744360200}
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- {fileID: 4746103566376610781}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@@ -2555,7 +2552,7 @@ MonoBehaviour:
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m_ReferencePixelsPerUnit: 100
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m_ScaleFactor: 1
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m_ReferenceResolution: {x: 1920, y: 1080}
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m_ScreenMatchMode: 0
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m_ScreenMatchMode: 1
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m_MatchWidthOrHeight: 0.5
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m_PhysicalUnit: 3
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m_FallbackScreenDPI: 96
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@@ -2899,12 +2896,12 @@ RectTransform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4104720381199224404}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 8757641668296036231}
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m_Father: {fileID: 4760497490744360200}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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@@ -4133,7 +4130,7 @@ RectTransform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5179214324631122276}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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@@ -4141,11 +4138,11 @@ RectTransform:
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- {fileID: 6783469586413991124}
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- {fileID: 8006700817135627474}
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- {fileID: 905340339734798737}
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m_Father: {fileID: 8757641668296036231}
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m_Father: {fileID: 4760497490744360200}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 200, y: -30}
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m_AnchorMin: {x: 0.5, y: 0}
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m_AnchorMax: {x: 0.5, y: 1}
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m_AnchoredPosition: {x: -840, y: -40}
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m_SizeDelta: {x: 910, y: -260}
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m_Pivot: {x: 0, y: 0.5}
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--- !u!1 &5311323319972475408
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@@ -4741,9 +4738,9 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 0, y: -20}
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m_AnchoredPosition: {x: -150, y: -20}
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m_SizeDelta: {x: 150, y: -40}
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m_Pivot: {x: 1, y: 0.5}
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m_Pivot: {x: 0, y: 0.5}
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--- !u!114 &7692963846689867117
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -6273,6 +6270,45 @@ RectTransform:
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m_AnchoredPosition: {x: -8, y: 0}
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m_SizeDelta: {x: -108, y: 50}
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m_Pivot: {x: 1, y: 0.5}
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--- !u!1 &8368217112560033755
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 4760497490744360200}
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m_Layer: 0
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m_Name: SafeArea
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!224 &4760497490744360200
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RectTransform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8368217112560033755}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 5597899927436761229}
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- {fileID: 5497518096438283056}
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- {fileID: 3280644615170995712}
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- {fileID: 8856578722473345802}
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m_Father: {fileID: 8757641668296036231}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &8387423531455542859
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GameObject:
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m_ObjectHideFlags: 0
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@@ -7467,7 +7503,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 1252597083677857153, guid: 337e10d50a493a74f9362a255e6df564, type: 3}
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propertyPath: m_AnchoredPosition.x
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value: 100
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value: 200
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objectReference: {fileID: 0}
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- target: {fileID: 1252597083677857153, guid: 337e10d50a493a74f9362a255e6df564, type: 3}
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propertyPath: m_AnchoredPosition.y
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