스킬 버튼 동작 구현 테스트

This commit is contained in:
aube.lee
2025-02-08 12:35:14 +09:00
parent 2c7f326873
commit 7e63cd2621
6 changed files with 301 additions and 5 deletions

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@@ -0,0 +1,31 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace TON
{
[System.Serializable]
public abstract class SkillBase
{
public float SkillCoolDown => SkillData.coolDown;
public float CurrentCoolDown { get; protected set; }
public SkillData SkillData { get; private set; }
public void Init(SkillData skillData)
{
SkillData = skillData;
}
public void UpdateSkill(float deltaTime)
{
CurrentCoolDown -= deltaTime;
CurrentCoolDown = Mathf.Max(0, CurrentCoolDown);
}
public abstract void ExecuteSkill(CharacterBase actor);
}
}

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@@ -0,0 +1,11 @@
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View File

@@ -7,6 +7,7 @@ namespace TON
public class SkillDataManager : SingletonBase<SkillDataManager>
{
public List<SkillData> skillDatas { get; private set; }
public List<SkillBase> skillBases { get; private set; }
protected override void Awake()
{
@@ -21,6 +22,10 @@ namespace TON
{
skillDatas = new List<SkillData>();
}
// skillData를 skillBase로 치환
// 기존 스킬 클래스들을 skillBase를 상속받게 변경
}
public SkillData GetSkillData(string skillId)