스킬 발사체에 데미지 적용하는 로직 추가

This commit is contained in:
aube.lee
2025-02-05 00:06:25 +09:00
parent 8600811a47
commit 6f779c21a0
8 changed files with 91 additions and 2 deletions

View File

@@ -0,0 +1,31 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace TON
{
public class SkillDataManager : SingletonBase<SkillDataManager>
{
public List<SkillData> skillDatas { get; private set; }
protected override void Awake()
{
base.Awake();
LoadSkillData();
}
private void LoadSkillData()
{
skillDatas = JSONLoader.LoadFromResources<List<SkillData>>("Skill");
if (skillDatas == null)
{
skillDatas = new List<SkillData>();
}
}
public SkillData GetSkillData(string skillId)
{
return skillDatas.Find(v => v.id == skillId);
}
}
}