스킬 발사체에 데미지 적용하는 로직 추가
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace TON
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{
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public class damageTest : MonoBehaviour, IDamage
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{
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public float hp = 1000;
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public void ApplyDamage(float damage)
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{
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hp -= damage;
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}
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}
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}
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fileFormatVersion: 2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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