diff --git a/Gameton-06/Assets/Gameton/Scenes/Stage 4.unity b/Gameton-06/Assets/Gameton/Scenes/Stage 4.unity index 443bd2a8..9f083af1 100644 --- a/Gameton-06/Assets/Gameton/Scenes/Stage 4.unity +++ b/Gameton-06/Assets/Gameton/Scenes/Stage 4.unity @@ -4961,7 +4961,7 @@ GameObject: - component: {fileID: 480895542} m_Layer: 0 m_Name: TON.Player - m_TagString: Untagged + m_TagString: Player m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 diff --git a/Gameton-06/Assets/Gameton/Scripts/GameData/MonsterData.cs b/Gameton-06/Assets/Gameton/Scripts/GameData/MonsterData.cs index d22acf79..9db0383a 100644 --- a/Gameton-06/Assets/Gameton/Scripts/GameData/MonsterData.cs +++ b/Gameton-06/Assets/Gameton/Scripts/GameData/MonsterData.cs @@ -13,27 +13,19 @@ namespace TON public string name; // 몬스터 레벨 public int level; - // 몬스터 타입 ex : melee, ranged - public string monsterType; // 몬스터 체력 public int hp; // 기본 공격력 public int attackPower; // 기본 방어력 public int defencePower; - // 몬스터 스킬 ID 1 + // 몬스터 스킬 ID public int monsterSkillID; - // 몬스터 스킬 ID 2 - public int monsterSkillIDTwo; - // 패트롤 범위 - public float patrolRange; - // 인식 범위 - public float detectionRange; - // 추적 범위 - public float chaseRange; - public float moveSpeed; - // 공격 범위 - public float attackRange; - + // 골드 + public int Gold; + // 경험치 + public int Exp; + // 점수 + public int Score; } }