상점 포션 구매 UniRx(MVP 패턴)를 활용하여 수정중
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@@ -22663,12 +22663,12 @@ GameObject:
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m_Component:
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- component: {fileID: 2640998817256912009}
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m_Layer: 5
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m_Name: PositionPopUpLayout
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m_Name: PotionPopUpLayout
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!224 &2640998817256912009
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RectTransform:
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m_ObjectHideFlags: 0
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61
Gameton-06/Assets/Gameton/Scripts/UI/ShopItemUI.cs
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61
Gameton-06/Assets/Gameton/Scripts/UI/ShopItemUI.cs
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UniRx;
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using UnityEngine;
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using UnityEngine.UI;
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namespace TON
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{
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// View
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public class ShopItemUI : MonoBehaviour
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{
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[SerializeField] private Image image;
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[SerializeField] private TextMeshProUGUI title;
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[SerializeField] private TextMeshProUGUI txtPrice;
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[SerializeField] private Button buyButton;
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public void Bind(ShopItemPresenter presenter)
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{
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}
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}
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// Presenter
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public class ShopItemPresenter
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{
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public ReactiveProperty<int> Price { get; set; }
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public ReactiveProperty<string> PotionType { get; set; }
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public ReactiveProperty<int> Quantity { get; set; }
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public ReactiveCommand BuyCommand { get; set; }
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private ShopItemModel _model;
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public ShopItemPresenter(ShopPresenter shopPresenter, ShopItemModel model)
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{
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_model = model;
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Price = new ReactiveProperty<int>(_model.Price);
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PotionType = new ReactiveProperty<string>(_model.PotionType);
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Quantity = new ReactiveProperty<int>(_model.Quantity);
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BuyCommand = new ReactiveCommand();
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BuyCommand.Subscribe(_ => shopPresenter.BuyPotion(this));
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}
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}
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// Model
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public class ShopItemModel
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{
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public int Price;
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public string PotionType;
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public int Quantity;
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public ShopItemModel(int price, string postionType, int quantity)
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{
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Price = price;
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PotionType = postionType;
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Quantity = quantity;
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}
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}
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}
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11
Gameton-06/Assets/Gameton/Scripts/UI/ShopItemUI.cs.meta
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11
Gameton-06/Assets/Gameton/Scripts/UI/ShopItemUI.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 87c3d53b1193f3c4bb806d0427e769ca
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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70
Gameton-06/Assets/Gameton/Scripts/UI/ShopPresenter.cs
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70
Gameton-06/Assets/Gameton/Scripts/UI/ShopPresenter.cs
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@@ -0,0 +1,70 @@
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using System.Collections;
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using System.Collections.Generic;
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using UniRx;
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using UnityEngine;
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namespace TON
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{
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public class ShopPresenter
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{
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private int hpPotionPrice1 = 200; // HP 포션 가격
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private int hpPotionPrice5 = 1000; // HP 포션 가격
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private int hpPotionPrice20 = 3600; // HP 포션 가격
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private int mpPotionPrice1 = 400; // MP 포션 가격
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private int mpPotionPrice5 = 2000; // MP 포션 가격
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private int mpPotionPrice20 = 7600; // MP 포션 가격
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private PlayerDataManager playerDataManager;
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private List<ShopItemModel> shopItemModels = new();
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public ReactiveCollection<ShopItemPresenter> ShopItems { get; } = new();
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public ShopPresenter()
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{
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// 싱글톤으로 PlayerDataManager 접근
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playerDataManager = PlayerDataManager.Singleton;
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if (playerDataManager == null)
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{
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Debug.LogError("PlayerDataManager가 초기화되지 않았습니다.");
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}
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shopItemModels.Add(new ShopItemModel(hpPotionPrice1, "hp", 1));
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shopItemModels.Add(new ShopItemModel(hpPotionPrice5, "hp", 5));
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shopItemModels.Add(new ShopItemModel(hpPotionPrice20, "hp", 20));
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shopItemModels.Add(new ShopItemModel(mpPotionPrice1, "mp", 1));
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shopItemModels.Add(new ShopItemModel(mpPotionPrice5, "mp", 5));
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shopItemModels.Add(new ShopItemModel(mpPotionPrice20, "mp", 20));
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foreach (var item in shopItemModels)
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{
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ShopItems.Add(new ShopItemPresenter(this, item));
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}
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}
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// 포션 구매 메서드
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private void BuyPotion(int price, string potionType, int quantity)
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{
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if (playerDataManager.goldAmount >= price)
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{
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playerDataManager.UseGold(price, (isSuccess) =>
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{
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if (isSuccess)
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{
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if (potionType == "hp")
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{
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playerDataManager.AddPotion("HP", quantity);
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}
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else if (potionType == "mp")
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{
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playerDataManager.AddPotion("MP", quantity);
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}
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UIManager.Singleton.UpdateCashData();
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}
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});
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}
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}
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}
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}
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11
Gameton-06/Assets/Gameton/Scripts/UI/ShopPresenter.cs.meta
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11
Gameton-06/Assets/Gameton/Scripts/UI/ShopPresenter.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 8729e0724cdac06409677bf2e8bec238
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -7,55 +7,11 @@ namespace TON
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[SerializeField] private GameObject HeartPopUp;
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[SerializeField] private GameObject PositionPopUp;
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[SerializeField] private int hpPotionPrice1 = 200; // HP 포션 가격
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[SerializeField] private int hpPotionPrice5 = 1000; // HP 포션 가격
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[SerializeField] private int hpPotionPrice20 = 3600; // HP 포션 가격
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[SerializeField] private int mpPotionPrice1 = 400; // MP 포션 가격
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[SerializeField] private int mpPotionPrice5 = 2000; // MP 포션 가격
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[SerializeField] private int mpPotionPrice20 = 7600; // MP 포션 가격
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private PlayerDataManager playerDataManager;
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void Start()
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{
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// 싱글톤으로 PlayerDataManager 접근
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playerDataManager = PlayerDataManager.Singleton;
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if (playerDataManager == null)
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{
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Debug.LogError("PlayerDataManager가 초기화되지 않았습니다.");
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}
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}
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public void OnClickLobbyButton()
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{
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Main.Singleton.ChangeScene(SceneType.Lobby);
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}
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// 포션 구매 메서드
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private void BuyPotion(int price, string potionType, int quantity)
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{
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if (playerDataManager.goldAmount >= price)
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{
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playerDataManager.UseGold(price, (isSuccess) =>
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{
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if (isSuccess)
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{
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if (potionType == "hp")
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{
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playerDataManager.AddPotion("HP", quantity);
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}
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else if (potionType == "mp")
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{
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playerDataManager.AddPotion("MP", quantity);
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}
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UIManager.Singleton.UpdateCashData();
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}
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});
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}
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}
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// HP 포션 구매 버튼 클릭 시 호출
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public void OnClickBuyHpPotion1Button()
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{
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