feat: 스테이지 클리어 정보에 따라 slide 데이터 세팅 구조 적용
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m_SourcePrefab: {fileID: 100100000, guid: 37628f2abd1d1af4ba1883409c81504c, type: 3}
|
||||||
|
--- !u!114 &1094882719706695268 stripped
|
||||||
|
MonoBehaviour:
|
||||||
|
m_CorrespondingSourceObject: {fileID: 141079967592758922, guid: 37628f2abd1d1af4ba1883409c81504c, type: 3}
|
||||||
|
m_PrefabInstance: {fileID: 1064249688370116846}
|
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|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: ba544d6702743874b920b1f4c9b8f08c, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
--- !u!224 &5659516017823469766 stripped
|
--- !u!224 &5659516017823469766 stripped
|
||||||
RectTransform:
|
RectTransform:
|
||||||
m_CorrespondingSourceObject: {fileID: 4633740738853513256, guid: 37628f2abd1d1af4ba1883409c81504c, type: 3}
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m_CorrespondingSourceObject: {fileID: 4633740738853513256, guid: 37628f2abd1d1af4ba1883409c81504c, type: 3}
|
||||||
|
|||||||
@@ -9,6 +9,7 @@ GameObject:
|
|||||||
serializedVersion: 6
|
serializedVersion: 6
|
||||||
m_Component:
|
m_Component:
|
||||||
- component: {fileID: 4633740738853513256}
|
- component: {fileID: 4633740738853513256}
|
||||||
|
- component: {fileID: 141079967592758922}
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||||||
m_Layer: 5
|
m_Layer: 5
|
||||||
m_Name: Star
|
m_Name: Star
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
@@ -37,6 +38,20 @@ RectTransform:
|
|||||||
m_AnchoredPosition: {x: 0, y: 0}
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
m_SizeDelta: {x: 100, y: 100}
|
m_SizeDelta: {x: 100, y: 100}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
|
--- !u!114 &141079967592758922
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
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|
m_GameObject: {fileID: 3281009181637503551}
|
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|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: ba544d6702743874b920b1f4c9b8f08c, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
fillStar: {fileID: 3868087452441076765}
|
||||||
|
emptyStar: {fileID: 8759189818807343448}
|
||||||
--- !u!1 &3868087452441076765
|
--- !u!1 &3868087452441076765
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|||||||
@@ -44,12 +44,12 @@ namespace TON
|
|||||||
Main.Singleton.Initialize();
|
Main.Singleton.Initialize();
|
||||||
|
|
||||||
// TODO : Custom Order After System Load
|
// TODO : Custom Order After System Load
|
||||||
// UIManager.Show<TitleUI>(UIList.TitleUI);
|
UIManager.Show<TitleUI>(UIList.TitleUI);
|
||||||
// UIManager.Show<CharaterCreateUI>(UIList.CharaterCreateUI);
|
// UIManager.Show<CharaterCreateUI>(UIList.CharaterCreateUI);
|
||||||
// UIManager.Show<LobbyUI>(UIList.LobbyUI);
|
// UIManager.Show<LobbyUI>(UIList.LobbyUI);
|
||||||
// UIManager.Show<IngameOptionUI>(UIList.IngameOptionUI);
|
// UIManager.Show<IngameOptionUI>(UIList.IngameOptionUI);
|
||||||
// UIManager.Show<SkillSettingUI>(UIList.SkillSettingUI);
|
// UIManager.Show<SkillSettingUI>(UIList.SkillSettingUI);
|
||||||
UIManager.Show<ControllerUI>(UIList.ControllerUI);
|
// UIManager.Show<ControllerUI>(UIList.ControllerUI);
|
||||||
// UIManager.Show<IngameUI>(UIList.IngameUI);
|
// UIManager.Show<IngameUI>(UIList.IngameUI);
|
||||||
// ControllerUI.Instance.Initalize();
|
// ControllerUI.Instance.Initalize();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -30,6 +30,7 @@ namespace TON
|
|||||||
PlayerDataManager.Singleton.Initalize();
|
PlayerDataManager.Singleton.Initalize();
|
||||||
PlayerDataManager.Singleton.SetCurrentUserData();
|
PlayerDataManager.Singleton.SetCurrentUserData();
|
||||||
|
|
||||||
|
StageManager.Singleton.Initialize();
|
||||||
SkillDataManager.Singleton.Initalize();
|
SkillDataManager.Singleton.Initalize();
|
||||||
|
|
||||||
isIniaialized = true;
|
isIniaialized = true;
|
||||||
|
|||||||
18
Gameton-06/Assets/Gameton/Scripts/GameStage/StageStar.cs
Normal file
18
Gameton-06/Assets/Gameton/Scripts/GameStage/StageStar.cs
Normal file
@@ -0,0 +1,18 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace TON
|
||||||
|
{
|
||||||
|
public class StageStar : MonoBehaviour
|
||||||
|
{
|
||||||
|
public GameObject fillStar;
|
||||||
|
public GameObject emptyStar;
|
||||||
|
|
||||||
|
public void SetStar(bool isFill)
|
||||||
|
{
|
||||||
|
fillStar.SetActive(isFill);
|
||||||
|
emptyStar.SetActive(!isFill);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ba544d6702743874b920b1f4c9b8f08c
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -3,6 +3,7 @@ using System.Collections.Generic;
|
|||||||
using TMPro;
|
using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.Assertions;
|
using UnityEngine.Assertions;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
|
||||||
namespace TON
|
namespace TON
|
||||||
@@ -24,7 +25,8 @@ namespace TON
|
|||||||
|
|
||||||
public List<string> stageList = new List<string> { "STG001", "STG002", "STG003", "STG004" };
|
public List<string> stageList = new List<string> { "STG001", "STG002", "STG003", "STG004" };
|
||||||
|
|
||||||
public LobbyUI_StagePage stagePagePrefab;
|
public List<LobbyUI_StagePage> stagePages = new List<LobbyUI_StagePage>();
|
||||||
|
public GameObject stagePagePrefab;
|
||||||
public Transform stagePageGroup;
|
public Transform stagePageGroup;
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
@@ -50,22 +52,38 @@ namespace TON
|
|||||||
|
|
||||||
private void SetStageData()
|
private void SetStageData()
|
||||||
{
|
{
|
||||||
stageList.ForEach(stageId =>
|
if (stagePages.Count > 0)
|
||||||
{
|
{
|
||||||
LobbyUI_StagePage stagePage = Instantiate(stagePagePrefab, stagePageGroup);
|
foreach (var stagePage in stagePages)
|
||||||
stagePage.Initalize(stageId);
|
{
|
||||||
});
|
Destroy(stagePage.gameObject);
|
||||||
|
}
|
||||||
|
stagePages.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
for (int i = 0; i < stageList.Count; i++)
|
||||||
|
{
|
||||||
|
string stageId = stageList[i];
|
||||||
|
GameObject stagePageObject = Instantiate(stagePagePrefab, stagePageGroup);
|
||||||
|
LobbyUI_StagePage stagePage = stagePageObject.GetComponent<LobbyUI_StagePage>();
|
||||||
|
stagePageObject.SetActive(true);
|
||||||
|
stagePage.Initalize(stageId, i);
|
||||||
|
stagePages.Add(stagePage);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnClickChangeStageButton()
|
public void OnClickChangeStageButton()
|
||||||
{
|
{
|
||||||
// TODO: 스테이지 입장 popupUI 비활성화
|
// TODO: 스테이지 입장 popupUI 비활성화
|
||||||
|
stagePages.ForEach(page => page.GetComponent<LobbyUI_StagePage>().OnClickStageChangeButton());
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnClickStageButton()
|
public void OnClickStageButton()
|
||||||
{
|
{
|
||||||
// TODO: 스테이지 선택 UI 활성화
|
// TODO: 스테이지 선택 UI 활성화
|
||||||
|
GameObject currentSelectedGameObject = EventSystem.current.currentSelectedGameObject;
|
||||||
|
Debug.Log("OnClickStageButton:: " + currentSelectedGameObject.GetComponent<LobbyUI_StagePage>().stageId);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnClickStagePlayButton()
|
public void OnClickStagePlayButton()
|
||||||
|
|||||||
@@ -11,40 +11,90 @@ namespace TON
|
|||||||
{
|
{
|
||||||
public Button stageEntryButton;
|
public Button stageEntryButton;
|
||||||
public GameObject stageImage;
|
public GameObject stageImage;
|
||||||
public GameObject starPoint;
|
public Transform starGroup;
|
||||||
|
public StageStar starPrefab;
|
||||||
|
|
||||||
public GameObject stageEntryUI;
|
public GameObject stageEntryUI;
|
||||||
public GameObject lockState;
|
public GameObject lockState;
|
||||||
|
|
||||||
private string stageId;
|
|
||||||
|
|
||||||
public StageClearData stageClearData;
|
public StageClearData stageClearData;
|
||||||
|
|
||||||
public void Initalize(string stageId)
|
|
||||||
|
public string stageId;
|
||||||
|
private SerializableDictionary<string, StageClearData> bestStageClearDict = new SerializableDictionary<string, StageClearData>();
|
||||||
|
|
||||||
|
public void Initalize(string stageId, int index)
|
||||||
{
|
{
|
||||||
this.stageId = stageId;
|
this.stageId = stageId;
|
||||||
|
|
||||||
if (stageId == "STG001")
|
if (stageId == "STG001")
|
||||||
{
|
{
|
||||||
lockState.SetActive(false);
|
lockState.SetActive(false);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
SerializableDictionary<string, StageClearData> bestStageClearDict = StageManager.Singleton.bestStageClearDict;
|
Debug.Log($"LobbyUI_StagePage stageId: {stageId}");
|
||||||
stageClearData = bestStageClearDict.GetValueOrDefault(stageId, null);
|
|
||||||
SetStageImage();
|
|
||||||
|
|
||||||
// 스테이지 슬롯에 스테이지 클리어 정보가 있는 경우
|
bestStageClearDict = StageManager.Singleton.bestStageClearDict;
|
||||||
if (stageClearData != null) // 스테이지 슬롯에 별점이 지정된 경우
|
stageClearData = bestStageClearDict.GetValueOrDefault(stageId, null);
|
||||||
|
|
||||||
|
SetStageImage();
|
||||||
|
SetStageEntryInfo(index);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetStageEntryInfo(int index)
|
||||||
|
{
|
||||||
|
if (stageClearData != null)
|
||||||
{
|
{
|
||||||
// for (int i = 0; i < starCount; i++)
|
// 스테이지 슬롯에 스테이지 클리어 정보가 있는 경우
|
||||||
// {
|
for (int i = 0; i < 3; i++)
|
||||||
// starPoint.transform.GetChild(i).gameObject.SetActive(true);
|
{
|
||||||
// }
|
StageStar stageStar = Instantiate(starPrefab, starGroup);
|
||||||
|
stageStar.gameObject.SetActive(true);
|
||||||
|
if (i < stageClearData.starRating)
|
||||||
|
{
|
||||||
|
stageStar.SetStar(true);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
stageStar.SetStar(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// 이전 스테이지가 클리어되지 않아 진입할 수 없는 경우
|
Debug.Log($"StageClearData is null");
|
||||||
stageEntryButton.interactable = false;
|
// 스테이지 슬롯에 스테이지 클리어 정보가 없고 첫번째 스테이지가 아닌 경우
|
||||||
|
if (index != 0)
|
||||||
|
{
|
||||||
|
StageClearData prevStageClearData = bestStageClearDict.GetValueOrDefault($"STG00{index - 1}", null);
|
||||||
|
// 직전 스테이지의 클리어 결과가 있고 별점이 1개 이상인 경우
|
||||||
|
if (prevStageClearData != null && prevStageClearData.starRating > 0)
|
||||||
|
{
|
||||||
|
lockState.SetActive(false);
|
||||||
|
stageEntryButton.interactable = true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
SetDefaultStarPoint();
|
||||||
|
// 이전 스테이지를 클리어하지 않은 경우
|
||||||
|
stageEntryButton.interactable = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
SetDefaultStarPoint();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetDefaultStarPoint()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < 3; i++)
|
||||||
|
{
|
||||||
|
StageStar stageStar = Instantiate(starPrefab, starGroup);
|
||||||
|
stageStar.gameObject.SetActive(true);
|
||||||
|
Instantiate(starPrefab, starGroup.transform).SetStar(false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -59,5 +109,10 @@ namespace TON
|
|||||||
{
|
{
|
||||||
stageEntryUI.SetActive(true);
|
stageEntryUI.SetActive(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void OnClickStageChangeButton()
|
||||||
|
{
|
||||||
|
stageEntryUI.SetActive(false);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user