feat: 스테이지 클리어 정보에 따라 slide 데이터 세팅 구조 적용
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@@ -44,12 +44,12 @@ namespace TON
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Main.Singleton.Initialize();
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// TODO : Custom Order After System Load
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// UIManager.Show<TitleUI>(UIList.TitleUI);
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UIManager.Show<TitleUI>(UIList.TitleUI);
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// UIManager.Show<CharaterCreateUI>(UIList.CharaterCreateUI);
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// UIManager.Show<LobbyUI>(UIList.LobbyUI);
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// UIManager.Show<IngameOptionUI>(UIList.IngameOptionUI);
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// UIManager.Show<SkillSettingUI>(UIList.SkillSettingUI);
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UIManager.Show<ControllerUI>(UIList.ControllerUI);
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// UIManager.Show<ControllerUI>(UIList.ControllerUI);
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// UIManager.Show<IngameUI>(UIList.IngameUI);
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// ControllerUI.Instance.Initalize();
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}
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@@ -30,6 +30,7 @@ namespace TON
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PlayerDataManager.Singleton.Initalize();
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PlayerDataManager.Singleton.SetCurrentUserData();
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StageManager.Singleton.Initialize();
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SkillDataManager.Singleton.Initalize();
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isIniaialized = true;
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