Merge branch 'dev' of https://github.com/2aurore/Gameton-06 into dev
This commit is contained in:
@@ -19,7 +19,7 @@ namespace TON
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|||||||
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||||||
private void Update()
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private void Update()
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||||||
{
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{
|
||||||
bool isMoving = false;
|
// bool isMoving = false;
|
||||||
|
|
||||||
if (Input.GetKey(KeyCode.RightArrow))
|
if (Input.GetKey(KeyCode.RightArrow))
|
||||||
{
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{
|
||||||
@@ -27,7 +27,7 @@ namespace TON
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|||||||
position.x += 5.0f * Time.deltaTime;
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position.x += 5.0f * Time.deltaTime;
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||||||
_cachedTransform.position = position;
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_cachedTransform.position = position;
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||||||
|
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||||||
isMoving = true;
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// isMoving = true;
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||||||
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||||||
_spriteRenderer.flipX = false;
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_spriteRenderer.flipX = false;
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||||||
}
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}
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||||||
@@ -37,7 +37,7 @@ namespace TON
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|||||||
position.x -= 5.0f * Time.deltaTime;
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position.x -= 5.0f * Time.deltaTime;
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||||||
_cachedTransform.position = position;
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_cachedTransform.position = position;
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||||||
|
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||||||
isMoving = true;
|
// isMoving = true;
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||||||
|
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||||||
_spriteRenderer.flipX = true;
|
_spriteRenderer.flipX = true;
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||||||
}
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}
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||||||
@@ -47,7 +47,7 @@ namespace TON
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|||||||
position.y += 10.0f * Time.deltaTime;
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position.y += 10.0f * Time.deltaTime;
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||||||
_cachedTransform.position = position;
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_cachedTransform.position = position;
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||||||
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||||||
isMoving = true;
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// isMoving = true;
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||||||
|
|
||||||
_spriteRenderer.flipX = true;
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_spriteRenderer.flipX = true;
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||||||
}
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}
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||||||
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|||||||
@@ -25190,7 +25190,7 @@ PrefabInstance:
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|||||||
objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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||||||
- target: {fileID: 866829734583457878, guid: 1e126f96ebcf4245a3328353992d46f6, type: 3}
|
- target: {fileID: 866829734583457878, guid: 1e126f96ebcf4245a3328353992d46f6, type: 3}
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||||||
propertyPath: m_CategoryHash
|
propertyPath: m_CategoryHash
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||||||
value: 0.009161512
|
value: 1.0429618e-14
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 866829734583457880, guid: 1e126f96ebcf4245a3328353992d46f6, type: 3}
|
- target: {fileID: 866829734583457880, guid: 1e126f96ebcf4245a3328353992d46f6, type: 3}
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||||||
propertyPath: m_FlipX
|
propertyPath: m_FlipX
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||||||
@@ -25199,7 +25199,7 @@ PrefabInstance:
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|||||||
- target: {fileID: 866829734583457880, guid: 1e126f96ebcf4245a3328353992d46f6, type: 3}
|
- target: {fileID: 866829734583457880, guid: 1e126f96ebcf4245a3328353992d46f6, type: 3}
|
||||||
propertyPath: m_Sprite
|
propertyPath: m_Sprite
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||||||
value:
|
value:
|
||||||
objectReference: {fileID: 4723107735738678597, guid: 8c818873fb8d4ad3bb40ebb62d906a1d, type: 3}
|
objectReference: {fileID: 1856677538, guid: 8c818873fb8d4ad3bb40ebb62d906a1d, type: 3}
|
||||||
- target: {fileID: 866829735663616562, guid: 1e126f96ebcf4245a3328353992d46f6, type: 3}
|
- target: {fileID: 866829735663616562, guid: 1e126f96ebcf4245a3328353992d46f6, type: 3}
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||||||
propertyPath: m_Name
|
propertyPath: m_Name
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||||||
value: BlueDragon
|
value: BlueDragon
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||||||
@@ -50707,7 +50707,7 @@ Rigidbody2D:
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|||||||
m_Simulated: 1
|
m_Simulated: 1
|
||||||
m_UseFullKinematicContacts: 0
|
m_UseFullKinematicContacts: 0
|
||||||
m_UseAutoMass: 0
|
m_UseAutoMass: 0
|
||||||
m_Mass: 1
|
m_Mass: 0.0001
|
||||||
m_LinearDrag: 0
|
m_LinearDrag: 0
|
||||||
m_AngularDrag: 0.05
|
m_AngularDrag: 0.05
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||||||
m_GravityScale: 1
|
m_GravityScale: 1
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||||||
|
|||||||
@@ -1,3 +1,4 @@
|
|||||||
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
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using System.Numerics;
|
using System.Numerics;
|
||||||
@@ -13,7 +14,7 @@ namespace TON
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public int id; // 적 고유 ID
|
public int id; // 적 고유 ID
|
||||||
public float currentHP = 100; // HP
|
public float currentHP = 100; // HP
|
||||||
|
|
||||||
public string name; // 몬스터 명 or 프리팹 명
|
// public string name; // 몬스터 명 or 프리팹 명
|
||||||
public string monsterType; // 몬스터 타입 ex : melee, ranged
|
public string monsterType; // 몬스터 타입 ex : melee, ranged
|
||||||
|
|
||||||
|
|
||||||
@@ -58,6 +59,15 @@ namespace TON
|
|||||||
|
|
||||||
// TODO: 몬스터 방어력 임시값
|
// TODO: 몬스터 방어력 임시값
|
||||||
defencePower = 10f;
|
defencePower = 10f;
|
||||||
|
|
||||||
|
// // 몬스터 데이터 로드
|
||||||
|
// MonsterData monsterData = MonsterDataManager.Instance.monsterDataDict[monsterID];
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||||||
|
//
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||||||
|
// // 몬스터 데이터 적용
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|
// Debug.Log("몬스터 이름: " + monsterData.name);
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|
// Debug.Log("공격력: " + monsterData.attackPower);
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||||||
|
// Debug.Log("체력: " + monsterData.health);
|
||||||
|
// Debug.Log("속도: " + monsterData.speed);
|
||||||
}
|
}
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||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
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||||||
@@ -67,8 +77,6 @@ namespace TON
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|||||||
// todo : 충돌 했으면 attack 전환 (바로 그냥 공격하게 따라가지 말고)
|
// todo : 충돌 했으면 attack 전환 (바로 그냥 공격하게 따라가지 말고)
|
||||||
// todo : 시야를 벗어났으면 idle 전환
|
// todo : 시야를 벗어났으면 idle 전환
|
||||||
|
|
||||||
_isDetect = false;
|
|
||||||
|
|
||||||
if (_isWalking)
|
if (_isWalking)
|
||||||
{
|
{
|
||||||
// walking 상태에서 walkingTime을 초과할 경우 idle 애니메이션 재생
|
// walking 상태에서 walkingTime을 초과할 경우 idle 애니메이션 재생
|
||||||
@@ -98,13 +106,6 @@ namespace TON
|
|||||||
}
|
}
|
||||||
}
|
}
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||||||
|
|
||||||
// if (_isHit)
|
|
||||||
// {
|
|
||||||
// _animator.SetBool("Attack", _isDetect);
|
|
||||||
//
|
|
||||||
// _isWalking = false;
|
|
||||||
//
|
|
||||||
// }
|
|
||||||
_animator.SetBool("Walk", _isWalking); // 걷기 애니메이션
|
_animator.SetBool("Walk", _isWalking); // 걷기 애니메이션
|
||||||
}
|
}
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||||||
|
|
||||||
@@ -132,17 +133,18 @@ namespace TON
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|||||||
|
|
||||||
if (prevHP > 0 && currentHP <= 0)
|
if (prevHP > 0 && currentHP <= 0)
|
||||||
{
|
{
|
||||||
_animator.SetBool("Die", true); // 몬스터 죽는 애니메이션 트리거
|
// _animator.SetBool("Die", true); // 몬스터 죽는 애니메이션 트리거
|
||||||
Destroy(gameObject); // 몬스터 파괴
|
Destroy(gameObject); // 몬스터 파괴
|
||||||
}
|
}
|
||||||
else if (prevHP > 0 && currentHP > 0)
|
else if (prevHP > 0 && currentHP > 0)
|
||||||
{
|
{
|
||||||
_animator.SetBool("Hit", true); // 피격 애니메이션
|
// _animator.SetBool("Hit", true); // 피격 애니메이션
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void MonsterAttack(GameObject player)
|
void MonsterAttack(GameObject player)
|
||||||
{
|
{
|
||||||
|
_animator.SetTrigger("Attack");
|
||||||
// 임시 반영 수정 예정
|
// 임시 반영 수정 예정
|
||||||
DamageCalculator damageCalculator = new DamageCalculator();
|
DamageCalculator damageCalculator = new DamageCalculator();
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||||||
|
|
||||||
@@ -158,20 +160,24 @@ namespace TON
|
|||||||
|
|
||||||
private void OnCollisionEnter2D(Collision2D other)
|
private void OnCollisionEnter2D(Collision2D other)
|
||||||
{
|
{
|
||||||
_isDetect = true;
|
|
||||||
|
|
||||||
if (other.collider.CompareTag("Player"))
|
if (other.collider.CompareTag("Player"))
|
||||||
{
|
{
|
||||||
|
_isDetect = true;
|
||||||
_animator.SetBool("Attack", true); // 공격 애니메이션 재생
|
_animator.SetTrigger("Attack");
|
||||||
|
if (_isDetect)
|
||||||
|
{
|
||||||
|
_isWalking = false;
|
||||||
|
}
|
||||||
MonsterAttack(other.gameObject); // 플레이어에게 공격
|
MonsterAttack(other.gameObject); // 플레이어에게 공격
|
||||||
Debug.Log("감지됨");
|
Debug.Log("감지됨");
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (!other.collider.CompareTag("Player"))
|
private void OnCollisionExit2D(Collision2D other)
|
||||||
{
|
{
|
||||||
_isDetect = false;
|
_isDetect = false;
|
||||||
}
|
|
||||||
|
_isWalking = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
34
Gameton-06/Assets/Gameton/Scripts/Monster/MonsterData.cs
Normal file
34
Gameton-06/Assets/Gameton/Scripts/Monster/MonsterData.cs
Normal file
@@ -0,0 +1,34 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace TON
|
||||||
|
{
|
||||||
|
[System.Serializable]
|
||||||
|
public class MonsterData
|
||||||
|
{
|
||||||
|
// 몬스터 아이디
|
||||||
|
public int id;
|
||||||
|
// 몬스터 명 or 프리팹 명?
|
||||||
|
public string name;
|
||||||
|
// 몬스터 타입 ex : melee, ranged
|
||||||
|
public string monsterType;
|
||||||
|
// 몬스터 체력
|
||||||
|
public int hp;
|
||||||
|
|
||||||
|
// 기본 공격력
|
||||||
|
public int attackPower;
|
||||||
|
// 기본 방어력
|
||||||
|
public int defensivePower;
|
||||||
|
|
||||||
|
public MonsterData(int id, string monsterType, string name, int hp, int attackPower, int defensivePower)
|
||||||
|
{
|
||||||
|
id = this.id;
|
||||||
|
monsterType = this.monsterType == "monster" ? "melle" : "ranged";
|
||||||
|
name = this.name;
|
||||||
|
hp = this.hp;
|
||||||
|
attackPower = this.attackPower;
|
||||||
|
defensivePower = this.defensivePower;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3baf3e61ce1aff24b90ec264fa763bd0
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,79 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace TON
|
||||||
|
{
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class MonsterDataManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
public static MonsterDataManager Instance { get; private set; }
|
||||||
|
public Dictionary<int, MonsterData> monsterDataDict = new Dictionary<int, MonsterData>();
|
||||||
|
|
||||||
|
// void Awake()
|
||||||
|
// {
|
||||||
|
// if (Instance == null)
|
||||||
|
// {
|
||||||
|
// Instance = this;
|
||||||
|
// }
|
||||||
|
// else
|
||||||
|
// {
|
||||||
|
// Destroy(gameObject);
|
||||||
|
// return;
|
||||||
|
// }
|
||||||
|
//
|
||||||
|
// LoadMonsterData("monster_data.csv"); // CSV 파일 이름
|
||||||
|
// }
|
||||||
|
|
||||||
|
// void LoadMonsterData(string fileName)
|
||||||
|
// {
|
||||||
|
// List<string[]> data = ReadCSV(fileName);
|
||||||
|
//
|
||||||
|
// // 첫 번째 행은 헤더이므로 건너뜀
|
||||||
|
// for (int i = 1; i < data.Count; i++)
|
||||||
|
// {
|
||||||
|
// string[] row = data[i];
|
||||||
|
// MonsterData monsterData = new MonsterData();
|
||||||
|
//
|
||||||
|
// monsterData.id = int.Parse(row[0]);
|
||||||
|
// monsterData.name = row[1];
|
||||||
|
// monsterData.attackPower = int.Parse(row[2]);
|
||||||
|
// monsterData.health = int.Parse(row[3]);
|
||||||
|
// monsterData.speed = float.Parse(row[4]);
|
||||||
|
//
|
||||||
|
// monsterDataDict.Add(monsterData.id, monsterData);
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
//
|
||||||
|
// List<string[]> ReadCSV(string fileName)
|
||||||
|
// {
|
||||||
|
// List<string[]> data = new List<string[]>();
|
||||||
|
// TextAsset textAsset = Resources.Load<TextAsset>(fileName); // Resources 폴더에서 파일 로드
|
||||||
|
//
|
||||||
|
// using (StringReader reader = new StringReader(textAsset.text))
|
||||||
|
// {
|
||||||
|
// while (!reader.EndOfStream)
|
||||||
|
// {
|
||||||
|
// string line = reader.ReadLine();
|
||||||
|
// string[] row = line.Split(',');
|
||||||
|
// data.Add(row);
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
//
|
||||||
|
// return data;
|
||||||
|
// }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 몬스터 데이터 클래스
|
||||||
|
public class MonsterData
|
||||||
|
{
|
||||||
|
public int id;
|
||||||
|
public string name;
|
||||||
|
public int attackPower;
|
||||||
|
public int health;
|
||||||
|
public float speed;
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 712b398b6e440d145ab6411f01a39478
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace TON
|
||||||
|
{
|
||||||
|
[System.Serializable]
|
||||||
|
|
||||||
|
public class MonsterSkillData
|
||||||
|
{
|
||||||
|
public int id; // 몬스터 id
|
||||||
|
public string skillType; // 스킬 타입(공격, 근거리, 원거리)
|
||||||
|
public int damage; // 스킬 피해량
|
||||||
|
public float coolTime; // 스킬 쿨타임
|
||||||
|
public float skillRange; // 스킬 범위(콜라이더 조정)
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 68285054ac94bb741b8b33e422a9e28c
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -1,5 +1,30 @@
|
|||||||
%YAML 1.1
|
%YAML 1.1
|
||||||
%TAG !u! tag:unity3d.com,2011:
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!1101 &-9185475322345085776
|
||||||
|
AnimatorStateTransition:
|
||||||
|
m_ObjectHideFlags: 1
|
||||||
|
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@@ -583,28 +611,6 @@ AnimatorStateMachine:
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--- !u!1107 &3586348641808003577
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--- !u!1107 &3586348641808003577
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@@ -673,31 +653,31 @@ AnimatorStateMachine:
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@@ -754,28 +734,6 @@ AnimatorState:
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--- !u!1101 &4658846137002246010
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--- !u!1101 &7048088606751916887
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Reference in New Issue
Block a user