feat: 스킬 편집 UI 내의 스킬 슬롯, 스킬 정보 클릭 액션 적용
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@@ -12,13 +12,10 @@ namespace TON
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private List<SkillBase> equippedSkills = new List<SkillBase>();
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public void Initalize()
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{
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LoadSkillData();
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SetSkillInstances();
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// TODO: player skill data 초기화[셋팅]
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// 예시) 1,4,5번 스킬을 EquippedSkills에 추가
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GetActiveSkillInstance();
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}
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@@ -38,7 +35,8 @@ namespace TON
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skillDatas.Clear();
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}
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skillDatas = JSONLoader.LoadFromResources<List<SkillData>>("Skill");
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skillDatas = JSONLoader.LoadFromResources<List<SkillData>>("skill");
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if (skillDatas == null)
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{
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skillDatas = new List<SkillData>();
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@@ -89,10 +87,11 @@ namespace TON
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{
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if (skill.slotNumber == 1 || skill.slotNumber == 2 || skill.slotNumber == 3)
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{
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Debug.Log("GetActiveSkillInstance() : " + skill.id);
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// Debug.Log("GetActiveSkillInstance() : " + skill.id);
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equippedSkills.Add(skillInstances.GetValueOrDefault(skill.id));
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}
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}
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equippedSkills.Sort((a, b) => a.SkillData.slotNumber.CompareTo(b.SkillData.slotNumber));
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return equippedSkills;
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}
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@@ -133,14 +132,14 @@ namespace TON
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// 스킬 생성
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GameObject effectGameObject = ObjectPoolManager.Instance.GetEffect(skillId);
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Projectile projectile = effectGameObject.GetComponent<Projectile>();
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SkillBase targetSkillBase = GetSkillData(skillId);
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SkillBase targetSkillBase = GetSkillInstance(skillId);
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targetSkillBase.SetCurrentCoolDown();
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projectile.Init(targetSkillBase.SkillData.damage);
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effectGameObject.transform.SetPositionAndRotation(firePoint.position, firePoint.rotation);
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// 🔥 스킬 방향 반전
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// 스킬 방향 반전
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var bulletScale = effectGameObject.transform.localScale;
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bulletScale.x = Mathf.Abs(bulletScale.x) * lastDirection;
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effectGameObject.transform.localScale = bulletScale;
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@@ -152,14 +151,29 @@ namespace TON
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targetSkillBase.OnSkillExecuted?.Invoke();
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}
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public SkillBase GetSkillData(string skillId)
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public SkillBase GetSkillInstance(string skillId)
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{
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// 스킬 베이스가 null일때 방어로직 추가
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SkillBase result = skillInstances.GetValueOrDefault(skillId);
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Assert.IsNotNull(result, "SkillDataManager.ExecuteSkill() : targetSkillBase is null");
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return result;
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}
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public void UpdateSkillData(string skillId, int slotNumber)
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{
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foreach (var skill in skillDatas)
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{
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if (skill.id == skillId)
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{
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skill.slotNumber = slotNumber;
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}
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if (skill.slotNumber == slotNumber && skill.id != skillId)
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{
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skill.slotNumber = 0;
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}
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}
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JSONLoader.SaveToFile(skillDatas, "skill");
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}
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}
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}
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