feat: 스킬 편집 UI 내의 스킬 슬롯, 스킬 정보 클릭 액션 적용

This commit is contained in:
aube.lee
2025-02-11 16:34:06 +09:00
parent f03359ec4a
commit 4f7d0616ce
24 changed files with 2053 additions and 1495 deletions

View File

@@ -12,13 +12,10 @@ namespace TON
private List<SkillBase> equippedSkills = new List<SkillBase>();
public void Initalize()
{
LoadSkillData();
SetSkillInstances();
// TODO: player skill data 초기화[셋팅]
// 예시) 1,4,5번 스킬을 EquippedSkills에 추가
GetActiveSkillInstance();
}
@@ -38,7 +35,8 @@ namespace TON
skillDatas.Clear();
}
skillDatas = JSONLoader.LoadFromResources<List<SkillData>>("Skill");
skillDatas = JSONLoader.LoadFromResources<List<SkillData>>("skill");
if (skillDatas == null)
{
skillDatas = new List<SkillData>();
@@ -89,10 +87,11 @@ namespace TON
{
if (skill.slotNumber == 1 || skill.slotNumber == 2 || skill.slotNumber == 3)
{
Debug.Log("GetActiveSkillInstance() : " + skill.id);
// Debug.Log("GetActiveSkillInstance() : " + skill.id);
equippedSkills.Add(skillInstances.GetValueOrDefault(skill.id));
}
}
equippedSkills.Sort((a, b) => a.SkillData.slotNumber.CompareTo(b.SkillData.slotNumber));
return equippedSkills;
}
@@ -133,14 +132,14 @@ namespace TON
// 스킬 생성
GameObject effectGameObject = ObjectPoolManager.Instance.GetEffect(skillId);
Projectile projectile = effectGameObject.GetComponent<Projectile>();
SkillBase targetSkillBase = GetSkillData(skillId);
SkillBase targetSkillBase = GetSkillInstance(skillId);
targetSkillBase.SetCurrentCoolDown();
projectile.Init(targetSkillBase.SkillData.damage);
effectGameObject.transform.SetPositionAndRotation(firePoint.position, firePoint.rotation);
// 🔥 스킬 방향 반전
// 스킬 방향 반전
var bulletScale = effectGameObject.transform.localScale;
bulletScale.x = Mathf.Abs(bulletScale.x) * lastDirection;
effectGameObject.transform.localScale = bulletScale;
@@ -152,14 +151,29 @@ namespace TON
targetSkillBase.OnSkillExecuted?.Invoke();
}
public SkillBase GetSkillData(string skillId)
public SkillBase GetSkillInstance(string skillId)
{
// 스킬 베이스가 null일때 방어로직 추가
SkillBase result = skillInstances.GetValueOrDefault(skillId);
Assert.IsNotNull(result, "SkillDataManager.ExecuteSkill() : targetSkillBase is null");
return result;
}
public void UpdateSkillData(string skillId, int slotNumber)
{
foreach (var skill in skillDatas)
{
if (skill.id == skillId)
{
skill.slotNumber = slotNumber;
}
if (skill.slotNumber == slotNumber && skill.id != skillId)
{
skill.slotNumber = 0;
}
}
JSONLoader.SaveToFile(skillDatas, "skill");
}
}
}