feat: UI 구조 변경으로 사용하지 않는 스크립트 제거

This commit is contained in:
aube.lee
2025-02-16 17:10:09 +09:00
parent acfcc63737
commit 4e4bfc9053
5 changed files with 0 additions and 99 deletions

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@@ -25,7 +25,6 @@ namespace TON
POPUP_START, POPUP_START,
LoadingUI, LoadingUI,
StageEntryUI,
GameOverUI, // 게임 오버 시 노출되는 UI GameOverUI, // 게임 오버 시 노출되는 UI

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@@ -1,49 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace TON
{
public class StageEntryUI : UIBase
{
[SerializeField] private Button playButton; // Play 버튼 참조
private int currentSelectStage;
private void Start()
{
playButton.interactable = false;
}
public void OnClickBackButton()
{
UIManager.Show<LobbyUI>(UIList.LobbyUI);
UIManager.Hide<StageEntryUI>(UIList.StageEntryUI);
}
public void OnClickStageButton(int stage)
{
currentSelectStage = stage;
if (currentSelectStage != 0)
{
playButton.interactable = true;
}
}
public void OnClickPlayButton()
{
if (currentSelectStage == 0)
return;
Debug.Log("OnClickPlayButton::::" + currentSelectStage);
}
public void OnClickTest()
{
Debug.Log("OnClickTest::::");
HeartDataManager.Singleton.UseHeart();
}
}
}

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@@ -1,11 +0,0 @@
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@@ -1,27 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace TON
{
public class StageEntryUI_SlotItem : MonoBehaviour
{
[SerializeField] private int index;
private StageEntryUI stageEntryUI;
private void Start()
{
// 상위 오브젝트에서 CharacterSelectUI 찾기
stageEntryUI = FindObjectOfType<StageEntryUI>();
// 버튼 클릭 이벤트 등록
GetComponent<Button>().onClick.AddListener(OnClickStage);
}
public void OnClickStage()
{
stageEntryUI.OnClickStageButton(index);
}
}
}

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@@ -1,11 +0,0 @@
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