From 4b6efe2788024626ec7e7928812ebbebace8f0b1 Mon Sep 17 00:00:00 2001 From: Mingu Kim Date: Wed, 26 Feb 2025 16:47:58 +0900 Subject: [PATCH] =?UTF-8?q?=EB=AA=AC=EC=8A=A4=ED=84=B0=20=EA=B3=B5?= =?UTF-8?q?=EA=B2=A9=20=EC=8B=9C=20=EB=B0=A9=EC=96=B4=20=EC=88=98=EC=B9=98?= =?UTF-8?q?=20=EC=BA=90=EB=A6=AD=ED=84=B0=20=EC=88=98=EC=B9=98=20=EB=B0=9B?= =?UTF-8?q?=EC=95=84=EC=98=A4=EA=B2=8C=20=EC=BD=94=EB=93=9C=20=EC=88=98?= =?UTF-8?q?=EC=A0=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Gameton-06/Assets/Gameton/Scripts/Monster/MonsterBase.cs | 5 +++-- Gameton-06/Assets/Gameton/Scripts/Monster/StateMachine.cs | 2 +- 2 files changed, 4 insertions(+), 3 deletions(-) diff --git a/Gameton-06/Assets/Gameton/Scripts/Monster/MonsterBase.cs b/Gameton-06/Assets/Gameton/Scripts/Monster/MonsterBase.cs index 47fe7b95..a7aa11e2 100644 --- a/Gameton-06/Assets/Gameton/Scripts/Monster/MonsterBase.cs +++ b/Gameton-06/Assets/Gameton/Scripts/Monster/MonsterBase.cs @@ -124,8 +124,9 @@ namespace TON float baseAttack = _monsterData.attackPower; // 기본 공격력 float equipmentAttack = 0; // 장비 공격력 - float defense = _monsterData.defencePower; // 방어력 비율 - + // float defense = _monsterData.defencePower; // 방어력 비율 + float defense = PlayerDataManager.Singleton.defensiveIntention; // 캐릭터 방어력 + // 기본 데미지 계산 (치명타 없음) float damage = damageCalculator.CalculateBaseDamage(baseAttack, equipmentAttack, defense); diff --git a/Gameton-06/Assets/Gameton/Scripts/Monster/StateMachine.cs b/Gameton-06/Assets/Gameton/Scripts/Monster/StateMachine.cs index 21c31764..6bb9a7fa 100644 --- a/Gameton-06/Assets/Gameton/Scripts/Monster/StateMachine.cs +++ b/Gameton-06/Assets/Gameton/Scripts/Monster/StateMachine.cs @@ -44,7 +44,7 @@ namespace TON _state = state; _state.Enter(_monsterBase); - _textState.text = _state.ToString(); + // _textState.text = _state.ToString(); } }