diff --git a/Gameton-06/Assets/Gameton/Scripts/Monster/MonsterBase.cs b/Gameton-06/Assets/Gameton/Scripts/Monster/MonsterBase.cs index 47fe7b95..a7aa11e2 100644 --- a/Gameton-06/Assets/Gameton/Scripts/Monster/MonsterBase.cs +++ b/Gameton-06/Assets/Gameton/Scripts/Monster/MonsterBase.cs @@ -124,8 +124,9 @@ namespace TON float baseAttack = _monsterData.attackPower; // 기본 공격력 float equipmentAttack = 0; // 장비 공격력 - float defense = _monsterData.defencePower; // 방어력 비율 - + // float defense = _monsterData.defencePower; // 방어력 비율 + float defense = PlayerDataManager.Singleton.defensiveIntention; // 캐릭터 방어력 + // 기본 데미지 계산 (치명타 없음) float damage = damageCalculator.CalculateBaseDamage(baseAttack, equipmentAttack, defense); diff --git a/Gameton-06/Assets/Gameton/Scripts/Monster/StateMachine.cs b/Gameton-06/Assets/Gameton/Scripts/Monster/StateMachine.cs index 21c31764..6bb9a7fa 100644 --- a/Gameton-06/Assets/Gameton/Scripts/Monster/StateMachine.cs +++ b/Gameton-06/Assets/Gameton/Scripts/Monster/StateMachine.cs @@ -44,7 +44,7 @@ namespace TON _state = state; _state.Enter(_monsterBase); - _textState.text = _state.ToString(); + // _textState.text = _state.ToString(); } }