diff --git a/Gameton-06/Assets/Gameton/Scripts/Character/PlayerDataManager.cs b/Gameton-06/Assets/Gameton/Scripts/Character/PlayerDataManager.cs index bf809c09..7c9ac170 100644 --- a/Gameton-06/Assets/Gameton/Scripts/Character/PlayerDataManager.cs +++ b/Gameton-06/Assets/Gameton/Scripts/Character/PlayerDataManager.cs @@ -23,6 +23,8 @@ namespace TON public void Initalize() { LoadPlayerData(); + // 현재 플레이어 1개만 사용하므로 0번째 인덱스의 플레이어 데이터를 사용 + PlayerPrefs.SetInt("SelectedPlayerIndex", 0); } private void LoadPlayerData() @@ -90,6 +92,7 @@ namespace TON if (characterId > -1) { player = playersData[characterId]; + player.level = 15; } else { diff --git a/Gameton-06/Assets/Gameton/Scripts/Common/Main.cs b/Gameton-06/Assets/Gameton/Scripts/Common/Main.cs index 4898a37f..50c9ced2 100644 --- a/Gameton-06/Assets/Gameton/Scripts/Common/Main.cs +++ b/Gameton-06/Assets/Gameton/Scripts/Common/Main.cs @@ -25,9 +25,9 @@ namespace TON return; // 게임에 필요한 필수 시스템 초기화 UIManager.Singleton.Initalize(); + // TODO : GameDataModel.Singleton.Initalize(); PlayerDataManager.Singleton.Initalize(); - PlayerPrefs.SetInt("SelectedPlayerIndex", 0); PlayerDataManager.Singleton.SetCurrentUserData(); SkillDataManager.Singleton.Initalize();