몬스터 코드 정리
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@@ -1,5 +1,3 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace TON
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@@ -8,8 +6,6 @@ namespace TON
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{
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[SerializeField]
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private MonsterBase _monsterBase;
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// private bool _isDetect;
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private GameObject skillPrefab;
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private void OnTriggerEnter2D(Collider2D other)
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{
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