Ui 레이아웃 수정

This commit is contained in:
aube.lee
2025-02-03 00:56:45 +09:00
parent 2169242ec7
commit 40afaaa868
7 changed files with 206 additions and 83 deletions

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View File

@@ -20,15 +20,15 @@ namespace TON
private void Update() private void Update()
{ {
bool isMoving = false; bool isMoving = false;
if (Input.GetKey(KeyCode.RightArrow)) if (Input.GetKey(KeyCode.RightArrow))
{ {
var position = _cachedTransform.position; var position = _cachedTransform.position;
position.x += 5.0f * Time.deltaTime; position.x += 5.0f * Time.deltaTime;
_cachedTransform.position = position; _cachedTransform.position = position;
isMoving = true; isMoving = true;
_spriteRenderer.flipX = false; _spriteRenderer.flipX = false;
} }
if (Input.GetKey(KeyCode.LeftArrow)) if (Input.GetKey(KeyCode.LeftArrow))
@@ -36,9 +36,9 @@ namespace TON
var position = _cachedTransform.position; var position = _cachedTransform.position;
position.x -= 5.0f * Time.deltaTime; position.x -= 5.0f * Time.deltaTime;
_cachedTransform.position = position; _cachedTransform.position = position;
isMoving = true; isMoving = true;
_spriteRenderer.flipX = true; _spriteRenderer.flipX = true;
} }
if (Input.GetKey(KeyCode.UpArrow)) if (Input.GetKey(KeyCode.UpArrow))
@@ -46,13 +46,13 @@ namespace TON
var position = _cachedTransform.position; var position = _cachedTransform.position;
position.y += 10.0f * Time.deltaTime; position.y += 10.0f * Time.deltaTime;
_cachedTransform.position = position; _cachedTransform.position = position;
isMoving = true; isMoving = true;
_spriteRenderer.flipX = true; _spriteRenderer.flipX = true;
} }
_anmator.SetBool("IsMoving", isMoving); // _anmator.SetBool("IsMoving", isMoving);
} }
} }
} }

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@@ -43,8 +43,9 @@ namespace TON
Main.Singleton.Initialize(); Main.Singleton.Initialize();
// TODO : Custom Order After System Load // TODO : Custom Order After System Load
UIManager.Show<IngameUI>(UIList.IngameUI);
UIManager.Show<ControllerUI>(UIList.ControllerUI); UIManager.Show<ControllerUI>(UIList.ControllerUI);
// UIManager.Show<LogUI>(UIList.LogUI); // UIManager.Show<TitleUI>(UIList.TitleUI);
} }
} }
} }

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@@ -30,6 +30,18 @@ namespace TON
public void OnPressPauseButton()
{
UIManager.Show<PauseUI>(UIList.PauseUI);
Debug.Log("버튼 클릭");
// UIManager.Show<PauseUI>(UIList.PauseUI);
// 게임 일시 정지
// Time.timeScale = 0f;
}
} }
} }

View File

@@ -7,15 +7,6 @@ namespace TON
{ {
public class PauseUI : UIBase public class PauseUI : UIBase
{ {
public void OnPressPause()
{
// UIManager.Show<PauseUI>(UIList.PauseUI);
Debug.Log("버튼 클릭");
// 게임 일시 정지
// Time.timeScale = 0f;
}
} }
} }