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b/Gameton-06/Assets/Gameton/Scripts/Common/AssetManager.cs @@ -0,0 +1,21 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace TON +{ + public class AssetManager : SingletonBase + { + + public bool LoadAsset(string path, out T result) where T : UnityEngine.Object + { + result = Resources.Load(path); + return result != null; + } + + public bool LoadSkillIcon(string skillId, out Sprite result) + { + return LoadAsset($"UI/Skill Icon/skill_icon_{skillId}", out result); + } + } +} diff --git a/Gameton-06/Assets/Gameton/Scripts/Common/AssetManager.cs.meta b/Gameton-06/Assets/Gameton/Scripts/Common/AssetManager.cs.meta new file mode 100644 index 00000000..aa77da52 --- /dev/null +++ b/Gameton-06/Assets/Gameton/Scripts/Common/AssetManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2cbe2ab39bda73c4ab90720196d8b7b2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + 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