프로젝트 Common 스크립트 추가
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31
Gameton-06/Assets/Gameton/Scripts/Scenes/TitleScene.cs
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31
Gameton-06/Assets/Gameton/Scripts/Scenes/TitleScene.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace TON
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{
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public class TitleScene : SceneBase
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{
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public override IEnumerator OnStart()
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{
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// Title 씬을 비동기로 로드한다.
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AsyncOperation asyncLoad = SceneManager.LoadSceneAsync("Title", LoadSceneMode.Single);
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// 로드가 완료될 때 까지 yield return null 을 하면서 기다린다
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while (!asyncLoad.isDone)
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{
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yield return null;
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}
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UIManager.Show<TitleUI>(UIList.TitleUI);
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}
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public override IEnumerator OnEnd()
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{
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yield return null;
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UIManager.Hide<TitleUI>(UIList.TitleUI);
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}
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}
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}
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