This commit is contained in:
aube.lee
2025-02-26 17:23:25 +09:00
4 changed files with 4 additions and 14 deletions

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@@ -124,8 +124,9 @@ namespace TON
float baseAttack = _monsterData.attackPower; // 기본 공격력
float equipmentAttack = 0; // 장비 공격력
float defense = _monsterData.defencePower; // 방어력 비율
// float defense = _monsterData.defencePower; // 방어력 비율
float defense = PlayerDataManager.Singleton.defensiveIntention; // 캐릭터 방어력
// 기본 데미지 계산 (치명타 없음)
float damage = damageCalculator.CalculateBaseDamage(baseAttack, equipmentAttack, defense);

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@@ -44,7 +44,7 @@ namespace TON
_state = state;
_state.Enter(_monsterBase);
_textState.text = _state.ToString();
// _textState.text = _state.ToString();
}
}

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@@ -1,4 +0,0 @@
id,name,level,hp,attackPower,defencePower
1,blueDragon,1,10,35,36
2,greenDragon,1,10,35,36
3,redDragon,1,10,35,36
1 id name level hp attackPower defencePower
2 1 blueDragon 1 10 35 36
3 2 greenDragon 1 10 35 36
4 3 redDragon 1 10 35 36

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@@ -1,7 +0,0 @@
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