This commit is contained in:
aube.lee
2025-02-03 10:50:27 +09:00
6 changed files with 90 additions and 145 deletions

View File

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View File

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View File

@@ -0,0 +1,35 @@
using System.Collections;
using System.Collections.Generic;
using System.Numerics;
using UnityEngine;
namespace TON
{
public class MonsterControl : MonoBehaviour
{
public float speed = 2;
GameObject target;
// Start is called before the first frame update
void Start()
{
target = GameObject.FindGameObjectWithTag("Player");
}
// Update is called once per frame
void Update()
{
}
private void FixedUpdate()
{
// 타겟의 위치에서 내 현제 위치를 뺌
UnityEngine.Vector2 direction = target.transform.position - transform.position;
// 방향 * 속도 * 시간간격
transform.Translate(direction.normalized * speed * Time.deltaTime);
}
}
}

View File

@@ -0,0 +1,11 @@
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View File

@@ -34,13 +34,8 @@ namespace TON
{ {
UIManager.Show<PauseUI>(UIList.PauseUI); UIManager.Show<PauseUI>(UIList.PauseUI);
Debug.Log("버튼 클릭");
// UIManager.Show<PauseUI>(UIList.PauseUI);
// 게임 일시 정지 // 게임 일시 정지
// Time.timeScale = 0f; Time.timeScale = 0f;
} }
} }

View File

@@ -7,6 +7,13 @@ namespace TON
{ {
public class PauseUI : UIBase public class PauseUI : UIBase
{ {
// 컨티뉴 버튼 선택 시
public void OnPressContinueButton()
{
// UI 숨김
UIManager.Hide<PauseUI>(UIList.PauseUI);
// 게임 재생
Time.timeScale = 1f;
}
} }
} }