From 3896301f124a670d26929e2252d6b34e8fd7d8d5 Mon Sep 17 00:00:00 2001 From: Mingu Kim Date: Sat, 1 Mar 2025 22:06:06 +0900 Subject: [PATCH] =?UTF-8?q?=EB=AA=AC=EC=8A=A4=ED=84=B0=20=ED=94=BC?= =?UTF-8?q?=EA=B2=A9=20=EC=82=AC=EC=9A=B4=EB=93=9C=20=ED=95=9C=EB=B2=88?= =?UTF-8?q?=EB=A7=8C=20=EC=9E=AC=EC=83=9D=EB=90=98=EB=8A=94=20=EB=AC=B8?= =?UTF-8?q?=EC=A0=9C=20=EC=88=98=EC=A0=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Gameton-06/Assets/Gameton/Scripts/Character/CharacterBase.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/Gameton-06/Assets/Gameton/Scripts/Character/CharacterBase.cs b/Gameton-06/Assets/Gameton/Scripts/Character/CharacterBase.cs index d4c51a0f..3d1f0972 100644 --- a/Gameton-06/Assets/Gameton/Scripts/Character/CharacterBase.cs +++ b/Gameton-06/Assets/Gameton/Scripts/Character/CharacterBase.cs @@ -248,6 +248,8 @@ namespace TON currentHP = Mathf.Clamp(currentHP, 0, maxHP); OnHPChanged?.Invoke(currentHP, maxHP); + + SoundManager.instance.SFXPlay("Hit", _hitSound); // 체력이 0 아래로 떨어지고 현 상태가 IsAlive 일때만 동작하도록 함 if (currentHP <= 0f && prevHP > 0) @@ -255,14 +257,13 @@ namespace TON Dead(); SoundManager.instance.SFXPlay("Death", _deathSound); } - + // 체력이 0 보다 클때만 피격 모션 실행 if (currentHP > 0) { if (damage < 10) { animator.SetTrigger("Hit Trigger"); - SoundManager.instance.SFXPlay("Hit", _hitSound); } } }