From 369548e40d53ce43f0435638b2cc792ac160d68d Mon Sep 17 00:00:00 2001 From: "aube.lee" Date: Mon, 3 Feb 2025 10:50:19 +0900 Subject: [PATCH] =?UTF-8?q?=EC=BA=90=EB=A6=AD=ED=84=B0=20=EC=A2=8C?= =?UTF-8?q?=EC=B8=A1=20=EC=9D=B4=EB=8F=99=20=ED=9B=84=EC=97=90=20=ED=98=84?= =?UTF-8?q?=EC=9E=AC=20=EC=9D=B4=EB=8F=99=EC=A4=91=EC=9D=B4=EB=8D=98=20?= =?UTF-8?q?=EB=B0=A9=ED=96=A5=EC=9D=84=20=EB=B0=94=EB=9D=BC=EB=B3=BC=20?= =?UTF-8?q?=EC=88=98=20=EC=9E=88=EB=8F=84=EB=A1=9D=20=EC=88=98=EC=A0=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Assets/Gameton/Scripts/Character/CharacterBase.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/Gameton-06/Assets/Gameton/Scripts/Character/CharacterBase.cs b/Gameton-06/Assets/Gameton/Scripts/Character/CharacterBase.cs index c8dbdf86..3310878b 100644 --- a/Gameton-06/Assets/Gameton/Scripts/Character/CharacterBase.cs +++ b/Gameton-06/Assets/Gameton/Scripts/Character/CharacterBase.cs @@ -60,7 +60,11 @@ namespace TON // Rigidbody2D의 속도 업데이트 (X축은 입력값 기반, Y축은 중력/점프 유지) rb.velocity = new Vector2(newVelocityX, rb.velocity.y); - Turn(rb.velocity.x); + // 방향을 변경하는 로직 (0이 아닐 때만 방향 업데이트) + if (horizontalInput != 0) + { + Turn(horizontalInput); + } } // 캐릭터가 양방향으로 이동시에 알맞은 방향을 바라보도록 적용