diff --git a/Gameton-06/Assets/Gameton/Resources/UI/Prefabs/Rank Box/Rank Box.prefab b/Gameton-06/Assets/Gameton/Resources/UI/Prefabs/Rank Box/Rank Box.prefab
index 9f9bdf93..1235df95 100644
--- a/Gameton-06/Assets/Gameton/Resources/UI/Prefabs/Rank Box/Rank Box.prefab
+++ b/Gameton-06/Assets/Gameton/Resources/UI/Prefabs/Rank Box/Rank Box.prefab
@@ -678,10 +678,10 @@ RectTransform:
m_Children: []
m_Father: {fileID: 1167917753387700438}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
- m_AnchorMin: {x: 0.5, y: 0.5}
- m_AnchorMax: {x: 0.5, y: 0.5}
- m_AnchoredPosition: {x: 0, y: 0}
- m_SizeDelta: {x: 350, y: 50}
+ m_AnchorMin: {x: 0, y: 0.5}
+ m_AnchorMax: {x: 1, y: 0.5}
+ m_AnchoredPosition: {x: 60.5, y: 0}
+ m_SizeDelta: {x: -121, y: 50}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &5593457180591604332
CanvasRenderer:
@@ -744,7 +744,7 @@ MonoBehaviour:
m_enableAutoSizing: 0
m_fontSizeMin: 18
m_fontSizeMax: 72
- m_fontStyle: 0
+ m_fontStyle: 16
m_HorizontalAlignment: 1
m_VerticalAlignment: 1024
m_textAlignment: 65535
@@ -851,8 +851,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 1, y: 1}
- m_AnchoredPosition: {x: 60, y: -35}
- m_SizeDelta: {x: -280, y: 50}
+ m_AnchoredPosition: {x: 75, y: -35}
+ m_SizeDelta: {x: -250, y: 50}
m_Pivot: {x: 0.5, y: 1}
--- !u!1 &4380570898053347355
GameObject:
@@ -1479,6 +1479,7 @@ GameObject:
- component: {fileID: 178720843269296823}
- component: {fileID: 2461189433906269157}
- component: {fileID: 8806745900426442480}
+ - component: {fileID: 1836485528427718722}
m_Layer: 5
m_Name: Rank Box
m_TagString: Untagged
@@ -1546,3 +1547,22 @@ MonoBehaviour:
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
+--- !u!114 &1836485528427718722
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 8201404655171497624}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: e5f063d17b315ac49b03acf8e9dd20b4, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ rankBoxImage: {fileID: 8201404655171497624}
+ pawImage: {fileID: 4683561962985573316}
+ playerName: {fileID: 314859685783772368}
+ rankNumber: {fileID: 3138926961904540219}
+ waveText: {fileID: 8627601446384052062}
+ scoreText: {fileID: 815654436774351460}
+ playTimeText: {fileID: 5222120854099221483}
diff --git a/Gameton-06/Assets/Gameton/Resources/UI/Prefabs/UI.RankingUI.prefab b/Gameton-06/Assets/Gameton/Resources/UI/Prefabs/UI.RankingUI.prefab
index ad5c5c1a..c79fef49 100644
--- a/Gameton-06/Assets/Gameton/Resources/UI/Prefabs/UI.RankingUI.prefab
+++ b/Gameton-06/Assets/Gameton/Resources/UI/Prefabs/UI.RankingUI.prefab
@@ -167,13 +167,13 @@ MonoBehaviour:
m_faceColor:
serializedVersion: 2
rgba: 4294967295
- m_fontSize: 80
- m_fontSizeBase: 80
+ m_fontSize: 72
+ m_fontSizeBase: 72
m_fontWeight: 400
m_enableAutoSizing: 0
m_fontSizeMin: 18
m_fontSizeMax: 72
- m_fontStyle: 0
+ m_fontStyle: 32
m_HorizontalAlignment: 2
m_VerticalAlignment: 256
m_textAlignment: 65535
@@ -330,7 +330,7 @@ MonoBehaviour:
m_HandleRect: {fileID: 2996482217434952235}
m_Direction: 2
m_Value: 0
- m_Size: 0.81078446
+ m_Size: 1
m_NumberOfSteps: 0
m_OnValueChanged:
m_PersistentCalls:
@@ -790,7 +790,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 1, y: 1}
- m_AnchoredPosition: {x: 0, y: 89.48933}
+ m_AnchoredPosition: {x: 0, y: 0.000049850816}
m_SizeDelta: {x: 0, y: 300}
m_Pivot: {x: 0, y: 1}
--- !u!1 &3043442581440476734
@@ -1073,6 +1073,7 @@ GameObject:
- component: {fileID: 9118730511966541160}
- component: {fileID: 2113469555973075398}
- component: {fileID: 1160619946675334543}
+ - component: {fileID: 1392314752875031212}
m_Layer: 5
m_Name: UI.RankingUI
m_TagString: Untagged
@@ -1165,7 +1166,29 @@ MonoBehaviour:
m_BlockingObjects: 0
m_BlockingMask:
serializedVersion: 2
- m_Bits: 4294967295
+ m_Bits: 575
+--- !u!114 &1392314752875031212
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 3554716968759600474}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 4a019ce503091b94d814688735c831ce, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ scrollRect: {fileID: 6409563792739250610}
+ rankBoxPrefab: {fileID: 1836485528427718722, guid: 64f6711fc3dfade4f8926564be683890, type: 3}
+ uiPrefabList: []
+ createRankList: []
+ pawImage: {fileID: 3737414318957097033}
+ playerName: {fileID: 3819162921920848464}
+ rankNumber: {fileID: 6166724200374471149}
+ waveText: {fileID: 5214693156015332225}
+ scoreText: {fileID: 6316769929460910027}
+ playTimeText: {fileID: 3719967942584180839}
--- !u!1 &3676414504436749960
GameObject:
m_ObjectHideFlags: 0
@@ -1900,7 +1923,19 @@ MonoBehaviour:
m_TargetGraphic: {fileID: 6021362233292978298}
m_OnClick:
m_PersistentCalls:
- m_Calls: []
+ m_Calls:
+ - m_Target: {fileID: 1392314752875031212}
+ m_TargetAssemblyTypeName: TON.RankingUI, Assembly-CSharp
+ m_MethodName: OnClickCloseButton
+ m_Mode: 1
+ m_Arguments:
+ m_ObjectArgument: {fileID: 0}
+ m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
+ m_IntArgument: 0
+ m_FloatArgument: 0
+ m_StringArgument:
+ m_BoolArgument: 0
+ m_CallState: 2
--- !u!1 &6292012439216301528
GameObject:
m_ObjectHideFlags: 0
@@ -2866,55 +2901,59 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 3398201985880822359, guid: 64f6711fc3dfade4f8926564be683890, type: 3}
propertyPath: m_AnchorMax.y
- value: 0
+ value: 1
objectReference: {fileID: 0}
- target: {fileID: 3398201985880822359, guid: 64f6711fc3dfade4f8926564be683890, type: 3}
propertyPath: m_AnchorMin.y
- value: 0
+ value: 1
objectReference: {fileID: 0}
- target: {fileID: 3398201985880822359, guid: 64f6711fc3dfade4f8926564be683890, type: 3}
propertyPath: m_AnchoredPosition.x
- value: 0
+ value: 465.33334
objectReference: {fileID: 0}
- target: {fileID: 3398201985880822359, guid: 64f6711fc3dfade4f8926564be683890, type: 3}
propertyPath: m_AnchoredPosition.y
- value: 0
+ value: -50
objectReference: {fileID: 0}
- target: {fileID: 6905585838350402351, guid: 64f6711fc3dfade4f8926564be683890, type: 3}
propertyPath: m_AnchorMax.y
- value: 0
+ value: 1
objectReference: {fileID: 0}
- target: {fileID: 6905585838350402351, guid: 64f6711fc3dfade4f8926564be683890, type: 3}
propertyPath: m_AnchorMin.y
- value: 0
+ value: 1
objectReference: {fileID: 0}
- target: {fileID: 6905585838350402351, guid: 64f6711fc3dfade4f8926564be683890, type: 3}
propertyPath: m_AnchoredPosition.x
- value: 0
+ value: 75
objectReference: {fileID: 0}
- target: {fileID: 6905585838350402351, guid: 64f6711fc3dfade4f8926564be683890, type: 3}
propertyPath: m_AnchoredPosition.y
- value: 0
+ value: -50
objectReference: {fileID: 0}
- target: {fileID: 8201404655171497624, guid: 64f6711fc3dfade4f8926564be683890, type: 3}
propertyPath: m_Name
value: Rank Box
objectReference: {fileID: 0}
+ - target: {fileID: 8201404655171497624, guid: 64f6711fc3dfade4f8926564be683890, type: 3}
+ propertyPath: m_IsActive
+ value: 0
+ objectReference: {fileID: 0}
- target: {fileID: 9137538600224533238, guid: 64f6711fc3dfade4f8926564be683890, type: 3}
propertyPath: m_AnchorMax.y
- value: 0
+ value: 1
objectReference: {fileID: 0}
- target: {fileID: 9137538600224533238, guid: 64f6711fc3dfade4f8926564be683890, type: 3}
propertyPath: m_AnchorMin.y
- value: 0
+ value: 1
objectReference: {fileID: 0}
- target: {fileID: 9137538600224533238, guid: 64f6711fc3dfade4f8926564be683890, type: 3}
propertyPath: m_AnchoredPosition.x
- value: 0
+ value: 262.6667
objectReference: {fileID: 0}
- target: {fileID: 9137538600224533238, guid: 64f6711fc3dfade4f8926564be683890, type: 3}
propertyPath: m_AnchoredPosition.y
- value: 0
+ value: -50
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
diff --git a/Gameton-06/Assets/Gameton/Scripts/Backend/BackendRankDataManager.cs b/Gameton-06/Assets/Gameton/Scripts/Backend/BackendRankDataManager.cs
index ece92eb1..d3a07202 100644
--- a/Gameton-06/Assets/Gameton/Scripts/Backend/BackendRankDataManager.cs
+++ b/Gameton-06/Assets/Gameton/Scripts/Backend/BackendRankDataManager.cs
@@ -184,9 +184,9 @@ namespace TON
///
- /// 플레이어 랭킹 리스트 불러오기기
+ /// 플레이어 랭킹 리스트 불러오기
///
- public void GetRankData(System.Action> onComplete = null)
+ public void GetRankData(System.Action onComplete = null)
{
// 가져올 필드 지정 (모든 필드를 가져오려면 null 사용)
string[] select = new string[] { "nickname", "wave", "score", "play_time" };
@@ -207,30 +207,7 @@ namespace TON
LitJson.JsonData rankData = bro.GetReturnValuetoJSON()["rows"];
Debug.Log("가져온 데이터 수: " + rankData.Count);
- // ClearData 리스트 생성 및 변환
- List clearDataList = new List();
-
- for (int i = 0; i < rankData.Count; i++)
- {
- LitJson.JsonData row = rankData[i];
- clearDataList.Add(new ClearData
- {
- nickname = row["nickname"].ToString(),
- wave = int.Parse(row["wave"].ToString()),
- score = int.Parse(row["score"].ToString()),
- playTime = float.Parse(row["play_time"].ToString()),
- });
- }
-
- // 정렬 (score 내림차순, playTime 오름차순)
- clearDataList.Sort((a, b) =>
- {
- if (a.score != b.score) return b.score.CompareTo(a.score);
- return a.playTime.CompareTo(b.playTime);
- });
-
- onComplete?.Invoke(clearDataList);
-
+ onComplete?.Invoke(rankData);
}
else
{
diff --git a/Gameton-06/Assets/Gameton/Scripts/Common/AssetManager.cs b/Gameton-06/Assets/Gameton/Scripts/Common/AssetManager.cs
index 41759e3c..cb653a2e 100644
--- a/Gameton-06/Assets/Gameton/Scripts/Common/AssetManager.cs
+++ b/Gameton-06/Assets/Gameton/Scripts/Common/AssetManager.cs
@@ -38,5 +38,39 @@ namespace TON
{
return LoadAsset($"UI/Monster Portrait/wave{wave}_monster", out result);
}
+
+ public bool LoadRankPawIcon(int rank, out Sprite result)
+ {
+ if (rank < 4)
+ {
+ // Rank 1, 2, 3일 때 실행할 코드
+ return LoadAsset($"UI/Ranking Paw/paw_{rank}th", out result);
+ }
+ else if (rank >= 4 && rank <= 20)
+ {
+ // Rank 4~20일 때 실행할 코드
+ return LoadAsset($"UI/Ranking Paw/paw_4th", out result);
+ }
+ else if (rank >= 21 && rank <= 50)
+ {
+ // Rank 21~50일 때 실행할 코드
+ return LoadAsset($"UI/Ranking Paw/paw_5th", out result);
+ }
+ else if (rank >= 51 || rank == -1)
+ {
+ // Rank 51 이상일 때 실행할 코드
+ return LoadAsset($"UI/Ranking Paw/paw_6th", out result);
+ }
+ else
+ {
+ result = null;
+ return false;
+ }
+ }
+
+ public bool LoadMyRankBoxImage(out Sprite result)
+ {
+ return LoadAsset($"UI/Ranking Paw/my_rank_box", out result);
+ }
}
}
diff --git a/Gameton-06/Assets/Gameton/Scripts/Common/UIList.cs b/Gameton-06/Assets/Gameton/Scripts/Common/UIList.cs
index 5ff316a0..fb2b8829 100644
--- a/Gameton-06/Assets/Gameton/Scripts/Common/UIList.cs
+++ b/Gameton-06/Assets/Gameton/Scripts/Common/UIList.cs
@@ -14,23 +14,19 @@ namespace TON
ControllerUI, // 캐릭터 컨트롤러 UI
LobbyUI, // 게임 로비 UI
SkillSettingUI, // 스킬 세팅 팝업 UI
-
+ RankingUI, // 랭킹 UI
IngameUI, // 인게임 표시 UI
-
OptionUI, // 화면 우측 상단 골드, 인벤토리, 옵션 버튼 UI
-
-
PANEL_END,
+
POPUP_START,
LoadingUI,
-
GameOverUI, // 게임 오버 시 노출되는 UI
GameWinUI, // 게임 클리어 시 노출되는 UI
PauseUI, // 일시중지 버튼 선택 시 노출되는 UI
-
GoldPopup,
POPUP_END,
diff --git a/Gameton-06/Assets/Gameton/Scripts/GameStage/StageManager.cs b/Gameton-06/Assets/Gameton/Scripts/GameStage/StageManager.cs
index ffccff36..b47d4e60 100644
--- a/Gameton-06/Assets/Gameton/Scripts/GameStage/StageManager.cs
+++ b/Gameton-06/Assets/Gameton/Scripts/GameStage/StageManager.cs
@@ -29,6 +29,7 @@ namespace TON
rankDataManager = new BackendRankDataManager();
GetMyRankData();
+ GetRankList();
}
public void GetMyRankData()
@@ -90,15 +91,34 @@ namespace TON
public void GetRankList()
{
- rankDataManager.GetRankData(rankList =>
+ rankDataManager.GetRankData(rankData =>
{
- int i = 1;
- rankList.ForEach((data) =>
- Debug.Log($"Rank {i++}: {data.nickname}, Wave {data.wave}, Score {data.score}, PlayTime {data.playTime}"));
+ for (int i = 0; i < rankData.Count; i++)
+ {
+ LitJson.JsonData row = rankData[i];
+ RankList.Add(new ClearData
+ {
+ nickname = row["nickname"].ToString(),
+ wave = int.Parse(row["wave"].ToString()),
+ score = int.Parse(row["score"].ToString()),
+ playTime = float.Parse(row["play_time"].ToString()),
+ });
+ }
+
+ // 정렬 (score 내림차순, playTime 오름차순)
+ RankList.Sort((a, b) =>
+ {
+ if (a.score != b.score) return b.score.CompareTo(a.score);
+ return a.playTime.CompareTo(b.playTime);
+ });
});
}
-
+ public int GetMyRankNumber()
+ {
+ int rankNumber = RankList.FindIndex(data => data.nickname.Equals(TOP_RECORD.nickname));
+ return rankNumber;
+ }
}
}
diff --git a/Gameton-06/Assets/Gameton/Scripts/UI/LobbyUI.cs b/Gameton-06/Assets/Gameton/Scripts/UI/LobbyUI.cs
index 27c46553..b0b9fb54 100644
--- a/Gameton-06/Assets/Gameton/Scripts/UI/LobbyUI.cs
+++ b/Gameton-06/Assets/Gameton/Scripts/UI/LobbyUI.cs
@@ -105,9 +105,8 @@ namespace TON
public void OnClickRankingButton()
{
- // TODO: 랭킹 UI 추가
- StageManager.Singleton.GetRankList();
- // UIManager.Show(UIList.RankingUI);
+ // 랭킹 UI 추가
+ UIManager.Show(UIList.RankingUI);
}
public void OnClickShopButton()
diff --git a/Gameton-06/Assets/Gameton/Scripts/UI/RankingUI.cs b/Gameton-06/Assets/Gameton/Scripts/UI/RankingUI.cs
new file mode 100644
index 00000000..b50aecf4
--- /dev/null
+++ b/Gameton-06/Assets/Gameton/Scripts/UI/RankingUI.cs
@@ -0,0 +1,97 @@
+using System.Collections;
+using System.Collections.Generic;
+using TMPro;
+using UnityEngine;
+using UnityEngine.Assertions;
+using UnityEngine.UI;
+
+namespace TON
+{
+ public class RankingUI : UIBase
+ {
+ public static RankingUI Instance => UIManager.Singleton.GetUI(UIList.RankingUI);
+
+ // 전체 랭킹 리스트를 스크롤 형식으로 구현하기 위함
+ public ScrollRect scrollRect;
+ public RankingUI_RankBox rankBoxPrefab;
+ public List uiPrefabList = new List();
+ public List createRankList = new List();
+
+ [SerializeField] private GameObject pawImage;
+ [SerializeField] private TextMeshProUGUI playerName;
+ [SerializeField] private TextMeshProUGUI rankNumber;
+ [SerializeField] private TextMeshProUGUI waveText;
+ [SerializeField] private TextMeshProUGUI scoreText;
+ [SerializeField] private TextMeshProUGUI playTimeText;
+
+ private void OnEnable()
+ {
+ // SetRankList();
+ SetMyRankData();
+ }
+
+ private void SetMyRankData()
+ {
+ ClearData TOP_RECORD = StageManager.Singleton.TOP_RECORD;
+ // int myRankNumber = StageManager.Singleton.GetMyRankNumber();
+ int myRankNumber = -1;
+
+ playerName.text = TOP_RECORD.nickname;
+ rankNumber.text = myRankNumber > -1 ? $"{myRankNumber} th" : "Not Record";
+ waveText.text = $"{TOP_RECORD.wave}";
+ scoreText.text = $"{TOP_RECORD.score}";
+
+ int minutes = Mathf.FloorToInt(TOP_RECORD.playTime / 60f);
+ int seconds = Mathf.FloorToInt(TOP_RECORD.playTime % 60f);
+ playTimeText.text = $"{minutes:0}m {seconds:0}s";
+
+ SetPawIcon(myRankNumber);
+ }
+
+ private void SetRankList()
+ {
+ // 이미 기존에 UI가 생성되어 있다면 삭제
+ if (createRankList.Count > 0)
+ {
+ createRankList.Clear();
+ }
+ if (uiPrefabList.Count > 0)
+ {
+ uiPrefabList.Clear();
+ }
+
+ List rankList = StageManager.Singleton.RankList;
+
+ float y = 0;
+ for (int i = 0; i < rankList.Count; i++)
+ {
+ ClearData clearData = rankList[i];
+ RankingUI_RankBox rankBox = Instantiate(rankBoxPrefab, scrollRect.content);
+
+ rankBox.gameObject.SetActive(true);
+ rankBox.Initalize(i + 1, clearData);
+ createRankList.Add(rankBox);
+
+ RectTransform rectTransform = rankBox.GetComponent();
+
+ uiPrefabList.Add(rectTransform);
+ uiPrefabList[i].anchoredPosition = new Vector2(0f, -y);
+ y += uiPrefabList[i].sizeDelta.y;
+ }
+
+ scrollRect.content.sizeDelta = new Vector2(scrollRect.content.sizeDelta.x, y);
+ }
+
+ private void SetPawIcon(int rank)
+ {
+ Sprite loadedPawImage = null;
+ Assert.IsTrue(AssetManager.Singleton.LoadRankPawIcon(rank, out loadedPawImage));
+ pawImage.GetComponent().sprite = loadedPawImage;
+ }
+
+ public void OnClickCloseButton()
+ {
+ UIManager.Hide(UIList.RankingUI);
+ }
+ }
+}
diff --git a/Gameton-06/Assets/Gameton/Scripts/UI/RankingUI.cs.meta b/Gameton-06/Assets/Gameton/Scripts/UI/RankingUI.cs.meta
new file mode 100644
index 00000000..60cd8e20
--- /dev/null
+++ b/Gameton-06/Assets/Gameton/Scripts/UI/RankingUI.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 4a019ce503091b94d814688735c831ce
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Gameton-06/Assets/Gameton/Scripts/UI/RankingUI_RankBox.cs b/Gameton-06/Assets/Gameton/Scripts/UI/RankingUI_RankBox.cs
new file mode 100644
index 00000000..e8fc1b9a
--- /dev/null
+++ b/Gameton-06/Assets/Gameton/Scripts/UI/RankingUI_RankBox.cs
@@ -0,0 +1,51 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using TMPro;
+using UnityEngine;
+using UnityEngine.Assertions;
+using UnityEngine.UI;
+
+namespace TON
+{
+ public class RankingUI_RankBox : MonoBehaviour
+ {
+ [SerializeField] private GameObject rankBoxImage;
+ [SerializeField] private GameObject pawImage;
+ [SerializeField] private TextMeshProUGUI playerName;
+ [SerializeField] private TextMeshProUGUI rankNumber;
+ [SerializeField] private TextMeshProUGUI waveText;
+ [SerializeField] private TextMeshProUGUI scoreText;
+ [SerializeField] private TextMeshProUGUI playTimeText;
+
+
+ public void Initalize(int rank, ClearData clearData)
+ {
+ playerName.text = clearData.nickname;
+ rankNumber.text = $"{rank} th";
+ waveText.text = $"{clearData.wave}";
+ scoreText.text = $"{clearData.score}";
+
+ int minutes = Mathf.FloorToInt(clearData.playTime / 60f);
+ int seconds = Mathf.FloorToInt(clearData.playTime % 60f);
+ playTimeText.text = $"{minutes:0}m {seconds:0}s";
+
+ SetPawIcon(rank);
+ SetMyRankBoxImage();
+ }
+
+ private void SetMyRankBoxImage()
+ {
+ Sprite loadedMyBoxImage = null;
+ Assert.IsTrue(AssetManager.Singleton.LoadMyRankBoxImage(out loadedMyBoxImage));
+ rankBoxImage.GetComponent().sprite = loadedMyBoxImage;
+ }
+
+ private void SetPawIcon(int rank)
+ {
+ Sprite loadedPawImage = null;
+ Assert.IsTrue(AssetManager.Singleton.LoadRankPawIcon(rank, out loadedPawImage));
+ pawImage.GetComponent().sprite = loadedPawImage;
+ }
+ }
+}
diff --git a/Gameton-06/Assets/Gameton/Scripts/UI/RankingUI_RankBox.cs.meta b/Gameton-06/Assets/Gameton/Scripts/UI/RankingUI_RankBox.cs.meta
new file mode 100644
index 00000000..0631e338
--- /dev/null
+++ b/Gameton-06/Assets/Gameton/Scripts/UI/RankingUI_RankBox.cs.meta
@@ -0,0 +1,11 @@
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