fix: 게임 종료 시 경험치가 2배로 저장되는 오류 수정
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@@ -679,7 +679,7 @@ MonoBehaviour:
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m_fontColor32:
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m_fontColor32:
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serializedVersion: 2
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serializedVersion: 2
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rgba: 4294967295
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rgba: 4294967295
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m_fontColor: {r: 1, g: 1, b: 1, a: 1}
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m_fontColor: {r: 0, g: 0, b: 0, a: 1}
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m_enableVertexGradient: 0
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m_enableVertexGradient: 0
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m_colorMode: 3
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m_colorMode: 3
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m_fontColorGradient:
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m_fontColorGradient:
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@@ -1962,7 +1962,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &1781236700806201943
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--- !u!224 &1781236700806201943
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RectTransform:
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RectTransform:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -1012,7 +1012,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &694752155933920904
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--- !u!224 &694752155933920904
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RectTransform:
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RectTransform:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -23,15 +23,17 @@ namespace TON
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private BackendCashDataManager cashDataManager;
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private BackendCashDataManager cashDataManager;
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private BackendItemDataManager itemDataManager;
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private BackendItemDataManager itemDataManager;
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public void Initalize()
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private void OnEnable()
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{
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{
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cashDataManager = new BackendCashDataManager();
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cashDataManager = new BackendCashDataManager();
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itemDataManager = new BackendItemDataManager();
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itemDataManager = new BackendItemDataManager();
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}
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public void Initalize()
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{
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LoadPlayerData();
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LoadPlayerData();
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LoadPlayerCashData();
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LoadPlayerCashData();
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LoadPlayerItemData();
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LoadPlayerItemData();
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}
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}
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private void LoadPlayerData()
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private void LoadPlayerData()
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