몬스터 프리팹, 몬스터 스킬 프리팹 누락된 컴포넌트 추가 및 수정

This commit is contained in:
Mingu Kim
2025-02-15 19:28:24 +09:00
parent c2a0399a88
commit 33be5d2aa9
39 changed files with 1718 additions and 908 deletions

View File

@@ -22,7 +22,7 @@ namespace TON
public int level;
public float currentHP = 100; // 몬스터의 현재 체력
public int attackPower; // 공격력
public int defensePower;
public float defencePower; // 몬스터의 방어력
public int monsterSkillID;
public float patrolRange;
public float detectionRange;
@@ -46,8 +46,6 @@ namespace TON
[SerializeField] private Collider2D _collider; // 몬스터의 콜라이더
public float defencePower; // 몬스터의 방어력
// 애니메이션 관련 선언
private string currentAnimationState; // 현재 애니메이션 상태
@@ -70,7 +68,18 @@ namespace TON
public string animationName; // 스킬 애니메이션 이름
public GameObject smallFirePrefab;
public GameObject DragonBreathPrefab;
public GameObject IceBlastPrefab;
public GameObject PumpkinCrashPrefab;
public GameObject TrollChargePrefab;
public GameObject TrollCrashPrefab;
public GameObject TrollThundePrefab;
public GameObject WolfEnergyWavePrefab;
public GameObject WolfPunchPrefab;
public GameObject DragonShockWavePrefab;
public GameObject FireImpactPrefab;
public GameObject DropObjectPrefab;
// 첫 번째 프레임 전에 호출됩니다.
private void Start()
{
@@ -105,7 +114,6 @@ namespace TON
monsterName = monsterData.name;
level = monsterData.level;
currentHP = monsterData.hp;
attackPower = monsterData.attackPower;
defencePower = monsterData.defencePower;
monsterSkillID = monsterData.monsterSkillID;;
patrolRange = monsterData.patrolRange;
@@ -243,5 +251,15 @@ namespace TON
{
_stateMachine.SetTransition(state);
}
public void MonsterSkillLaunch()
{
var target = GameObject.FindGameObjectWithTag("Player");
_spriteRenderer.flipX = target.transform.position.x < transform.position.x;
GameObject newSkill = Instantiate(smallFirePrefab);
newSkill.transform.position = transform.position + new Vector3(0, 1f, 0);
newSkill.GetComponent<MonsterSkill>().Direction = new Vector2(0, 1);
}
}
}