몬스터 프리팹, 몬스터 스킬 프리팹 누락된 컴포넌트 추가 및 수정
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@@ -9,19 +9,13 @@ namespace TON
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[SerializeField]
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private MonsterBase _monsterBase;
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// private bool _isDetect;
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private GameObject skill;
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private GameObject skillPrefab;
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private void OnTriggerEnter2D(Collider2D other)
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{
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if (other.CompareTag("Player"))
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{
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skill = _monsterBase.smallFirePrefab;
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GameObject newSkill = Instantiate<GameObject>(skill);
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newSkill.transform.position = other.transform.position;
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// newSkill.GetComponent<skill>().Direction = new Vector2(1, 0);
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// _monsterBase.SetTransition(new AttackState());
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_monsterBase.SetTransition(new MonsterSkillState());
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// 플레이어 감지하면 따라가기
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// _monsterBase.SetTransition(new ChasingState());
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Debug.Log("감지됨");
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