캐릭터 레벨에 맞게끔 컨트롤러 내 스킬 세팅 되도록 수정

This commit is contained in:
aube.lee
2025-02-08 01:10:12 +09:00
parent 14a53032e0
commit 2c7f326873
6 changed files with 110 additions and 47 deletions

View File

@@ -92,7 +92,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!224 &6576729596631844278
RectTransform:
m_ObjectHideFlags: 0
@@ -319,13 +319,13 @@ MonoBehaviour:
m_OnClick:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 5127688379423261843}
m_TargetAssemblyTypeName: TON.ControllerUI_SkillButton, Assembly-CSharp
- m_Target: {fileID: -4577297331876422106, guid: dfba43d4c3ff3d4439db025ccd05e6eb, type: 3}
m_TargetAssemblyTypeName: TON.ControllerUI, Assembly-CSharp
m_MethodName: OnClickSkillButton
m_Mode: 1
m_Mode: 2
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_ObjectArgument: {fileID: 5127688379423261843}
m_ObjectArgumentAssemblyTypeName: TON.ControllerUI_SkillButton, Assembly-CSharp
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
@@ -351,7 +351,27 @@ MonoBehaviour:
coolDown: 0
slotNumber: 0
requiredLevel: 0
lockImage: {fileID: 0}
skillImage: {fileID: 4450630482936255251}
lockImage: {fileID: 9104780789004064627}
skillSprite:
keys:
- K0001
- K0002
- K0003
- K0004
- K0005
- K0006
- K0007
- K0008
values:
- Value: {fileID: 21300000, guid: 0c6802c457ef3a049babd141698d0763, type: 3}
- Value: {fileID: 21300000, guid: dbd065e74e8e2f840a037a91d8ac8b08, type: 3}
- Value: {fileID: 0}
- Value: {fileID: 0}
- Value: {fileID: 0}
- Value: {fileID: 0}
- Value: {fileID: 21300000, guid: 373fbf69075cebf46992176be6e81b0e, type: 3}
- Value: {fileID: 0}
--- !u!1 &9104780789004064627
GameObject:
m_ObjectHideFlags: 0
@@ -387,7 +407,7 @@ RectTransform:
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 80, y: 80}
m_SizeDelta: {x: 60, y: 60}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &3911793054694365059
CanvasRenderer: