캐릭터 레벨에 맞게끔 컨트롤러 내 스킬 세팅 되도록 수정

This commit is contained in:
aube.lee
2025-02-08 01:10:12 +09:00
parent 14a53032e0
commit 2c7f326873
6 changed files with 110 additions and 47 deletions

View File

@@ -92,7 +92,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
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RectTransform:
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@@ -319,13 +319,13 @@ MonoBehaviour:
m_OnClick:
m_PersistentCalls:
m_Calls:
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m_TargetAssemblyTypeName: TON.ControllerUI_SkillButton, Assembly-CSharp
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m_TargetAssemblyTypeName: TON.ControllerUI, Assembly-CSharp
m_MethodName: OnClickSkillButton
m_Mode: 1
m_Mode: 2
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_ObjectArgument: {fileID: 5127688379423261843}
m_ObjectArgumentAssemblyTypeName: TON.ControllerUI_SkillButton, Assembly-CSharp
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
@@ -351,7 +351,27 @@ MonoBehaviour:
coolDown: 0
slotNumber: 0
requiredLevel: 0
lockImage: {fileID: 0}
skillImage: {fileID: 4450630482936255251}
lockImage: {fileID: 9104780789004064627}
skillSprite:
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GameObject:
m_ObjectHideFlags: 0
@@ -387,7 +407,7 @@ RectTransform:
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m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 80, y: 80}
m_SizeDelta: {x: 60, y: 60}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &3911793054694365059
CanvasRenderer:

View File

@@ -682,10 +682,6 @@ PrefabInstance:
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m_TransformParent: {fileID: 2009939342780089657}
m_Modifications:
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propertyPath: m_Sprite
value:
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propertyPath: m_Pivot.x
value: 1
@@ -774,6 +770,10 @@ PrefabInstance:
propertyPath: m_Name
value: Skill Button
objectReference: {fileID: 0}
- target: {fileID: 8637807277690663409, guid: f023329ca96ab444ca7c60781e310d59, type: 3}
propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_Target
value:
objectReference: {fileID: -4577297331876422106}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
@@ -1061,6 +1061,10 @@ PrefabInstance:
propertyPath: m_Name
value: Skill Button
objectReference: {fileID: 0}
- target: {fileID: 8637807277690663409, guid: f023329ca96ab444ca7c60781e310d59, type: 3}
propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_Target
value:
objectReference: {fileID: -4577297331876422106}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
@@ -1101,10 +1105,6 @@ PrefabInstance:
serializedVersion: 3
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m_Modifications:
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propertyPath: m_Sprite
value:
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propertyPath: m_Pivot.x
value: 1
@@ -1189,6 +1189,10 @@ PrefabInstance:
propertyPath: m_Name
value: Skill Button
objectReference: {fileID: 0}
- target: {fileID: 8637807277690663409, guid: f023329ca96ab444ca7c60781e310d59, type: 3}
propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_Target
value:
objectReference: {fileID: -4577297331876422106}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []