From 2be749128e42018a1ba28c15ddb8429631b225c8 Mon Sep 17 00:00:00 2001 From: "aube.lee" Date: Fri, 28 Feb 2025 09:09:20 +0900 Subject: [PATCH] =?UTF-8?q?feat:=20=EC=9E=AC=ED=99=94=20=EB=8B=A8=EC=9C=84?= =?UTF-8?q?=20=ED=91=9C=EA=B8=B0=20=EC=88=98=EC=A0=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Gameton-06/Assets/Gameton/Scripts/UI/OptionUI.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Gameton-06/Assets/Gameton/Scripts/UI/OptionUI.cs b/Gameton-06/Assets/Gameton/Scripts/UI/OptionUI.cs index 33c6b9a5..0bf4da8d 100644 --- a/Gameton-06/Assets/Gameton/Scripts/UI/OptionUI.cs +++ b/Gameton-06/Assets/Gameton/Scripts/UI/OptionUI.cs @@ -23,8 +23,8 @@ namespace TON public void SetCashAmount() { - goldObject.GetComponentInChildren().text = $"{PlayerDataManager.Singleton.goldAmount}"; - fishObject.GetComponentInChildren().text = $"{PlayerDataManager.Singleton.fishAmount}"; + goldObject.GetComponentInChildren().text = string.Format("{0:#,###}", PlayerDataManager.Singleton.goldAmount); + fishObject.GetComponentInChildren().text = string.Format("{0:#,###}", PlayerDataManager.Singleton.fishAmount); } private void SetObjectActive()